Devil May Cry 5 Modding Discussion
NOTE: Reason I'm creating this thread is because the demo's saves are encrypted or compressed (can't tell the difference but one of them, probably encrypted) So I'm uploading the default.xex and a few saves to help you pro's out there who want to take a swing at this game :071:
Okay here is the default.xex for Devil May Cry 5 Demo
http://www.mediafire.com/?etzl5al8mm412rw
Here is the first save
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http://www.mediafire.com/?33garh23q8s3hjr
Save 1:^
Red Orbs - 405
Upgrades - 4
Yellow Orbs - 3/3
Health - 10 bars (max)
Devil Trigger - 0 (empty)
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Save 2
Red Orbs -
Upgrades -
Yellow Orbs - /
Health -
Devil Trigger -
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Will edit thread and add save 2 later
1 Attachment(s)
Re: Devil May Cry 5 Modding Discussion
Here's an example of the decrypted files for those who want to make save editors:
Re: Devil May Cry 5 Modding Discussion
Quote:
Originally Posted by
fairchild
Here's an example of the decrypted files for those who want to make save editors:
Why you dont make an editor?
Re: Devil May Cry 5 Modding Discussion
Quote:
Originally Posted by
fairchild
Here's an example of the decrypted files for those who want to make save editors:
Maybe you could teach us how to decompress, Or possibly give a hint on how to or what kind of compression it is?
Re: Devil May Cry 5 Modding Discussion
Quote:
Originally Posted by
Darkwing Duck
Why you dont make an editor?
He's only interested in reverse engineering (read that on his profile lol)
Quote:
Originally Posted by
MastaOfEvil
Maybe you could teach us how to decompress, Or possibly give a hint on how to or what kind of compression it is?
Most people (including me) wouldn't know what to do with the code or wouldn't even understand it. Can't expect to learn reverse engineering in a day and understand any code you get/code yourself. So just a simple decompressor/compressor is good enough for me and most people.
Re: Devil May Cry 5 Modding Discussion
The files in the save game are not compressed but encrypted and so far only the demo has been released and the encryption key will most likely change for the retail game. When the retail game is released i will release either a application to decrypt / encrypt (if i have the time) or i will release the encryption method and key used.
Here's the structure of the decrypted file:
Code:
struct Header {
unsigned int version,
unsigned char[0x14] sha1_hash,
unsigned int data_length,
unsigned char[data_length] data
};
Re: Devil May Cry 5 Modding Discussion
Re: Devil May Cry 5 Modding Discussion
Quote:
Originally Posted by
hellboy v6
very awesome save hellboy :D