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  1. Replies
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    Re: XCOM: Enemy Within

    I haven't had any issues with just some basic mods yet, but I noticed the game has some stability issues. I've had freezes, and I don't think it's related to modding. Might just be optimization...
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    99,903

    Re: XCOM: Enemy Within

    I stopped right after completing the initial mission. I may try a run through with just extra money scientists/engineers. Then do hex poking after that. It's been long enough since I did the...
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    [Release] Re: XCOM Enemy Unknown Compression Toolkit

    I haven't fired this up again, but I realized a bit ago (got Enemy Within yesterday) that if the compression bit didn't work, then it wouldn't matter if the hex positions were mostly the same. It...
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    [Release] Re: Dishonored Editor - By: XB36Hazard

    The editor let me change ammo types and coin easily enough, but despite runes showing up (I had 1), the value stayed unchanged after loading. Everything else seemed to work fine. It seems some...
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    [Release] Re: XCOM: Enemy Unknown Save Editor

    Going from the breakdown on setting from the PC mod wiki community, their stat list runs like so:

    "HP = This is the BASE HP
    Offense = The BASE AIM of the unit
    Defense = The BASE DEFENSE...
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    [Release] Re: XCOM: Enemy Unknown Save Editor

    No problem, I got it eventually.

    For anyone else that feels like editing character specific stats, I can add this:

    1. When you search for your character's name, that character's stats are...
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    [Release] Re: XCOM: Enemy Unknown Save Editor

    Clever. I can probably manage hex-editing it if you figure it out.
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    53,881

    [Release] Re: XCOM: Enemy Unknown Save Editor

    Oh... well crap. I already did a playthrough with that saveset where all the characters are at 999. I found it to be a little bit much. I'm hoping to see an editor that lets you muck about with...
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    [Release] Re: XCOM: Enemy Unknown Save Editor

    I haven't looked at this editor yet, what does it do to those stats if it's not letting you edit them directly?
  10. Thread: XCOM Editor

    by Jobawa
    Replies
    274
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    172,708

    [Release] Re: XCOM Editor

    That's not far off my setup.

    1. On your 360, save your game to your USB stick or copy the save from your HDD to the USB stick
    2. Insert USB stick into your PC's USB port.
    3. Run USBXTAF
    4. ...
  11. Thread: XCOM Editor

    by Jobawa
    Replies
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    172,708

    [Release] Re: XCOM Editor v1.2

    I think he said he was done with this game, unfortunately.


    Looking at the soldier information, some of it seems pretty obvious:
    ...
  12. Thread: XCOM Editor

    by Jobawa
    Replies
    274
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    172,708

    [Release] Re: XCOM Editor

    I see you just joined and this seems to be your first post. How familiar are you with editors/save-modding? Perhaps if you described the steps you took it might be easier to find out what...
  13. Thread: XCOM Editor

    by Jobawa
    Replies
    274
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    172,708

    [Release] Re: XCOM Editor

    Neither have I, I'd like to be able to do some character editing (pre-SGT, and for things like nationality, stats, etc.).

    I did notice someone released a trainer for PC elsewhere with soldier...
  14. Thread: XCOM Editor

    by Jobawa
    Replies
    274
    Views
    172,708

    [Release] Re: XCOM Editor

    It does in fact fix it. For whatever reason, the PC-updated compression tool seems to make the language glitch on the 360 saves. If you use his original compression tool, you're golden - and you...
  15. Thread: XCOM Editor

    by Jobawa
    Replies
    274
    Views
    172,708

    [Release] Re: XCOM Editor

    I got the "save was not displayed because it was in another language" bit too, I used the compression tool 1.6 or whatever. I suppose I'll try the older one then...
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    [Tutorial] Re: Borderlands 2 Save Editor Weapon Codes

    That's why a Vladof magazine size relic would be handy. Other than that, the only fix is a Gunzerker in your group with team magazine size I think.
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    [Tutorial] Re: Borderlands 2 Save Editor Weapon Codes

    Shoot... wish there was a Vladof relic with magazine size...
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    [Release] Re: Borderlands 2: Save Editor

    Where's the actual source to this anyway? It's not up on Gibbed's page. Is there a place where the revisions are being released. Different people are posting the updates (revisions) to different...
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    [Release] Re: Borderlands 2: Save Editor

    Looks like there's been some subsequent revisions (with fixes) and making the weapon/item maker part more responsive/accurate. I also saw an item-ID list linked off the thread at seven-sins, but it...
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    Re: Borderlands 2 Modding.(Links and tuts)

    They are? I know people released Mechro saves with boosted levels/skills/etc., but as far as I know none of the Mechro saves released have the unique Mechro vermi mod, or skin/head sets for her.
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    Re: Borderlands 2 Modding.(Links and tuts)

    Good stuff sir! I'm trying to get the new rare-mechro-specific drops now. I wonder how long it'll take for a save release with the vermi class mod for her (to say nothing of the heads/etc.).
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    [Release] Re: [RELEASE] Darksiders II Editor v1.4

    From the discussion in the other darksiders editor thread, that wouldn't work. The pages stack up until you hit 10, and then they change into a chapter. 40 would break things I think. You could...
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    [Release] Re: [RELEASE] Darksiders II Editor v1.4

    The modding weapons bits sounds interesting, though I'm somewhat at a loss for the particulars. I read the post about searching for a certain hex string to find a possessed weapon (Scythe only? Or...
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    [Tutorial] re: Dragon's Dogma Modding - Full Save Editing

    Anyone have the correct ID for the Gloves of Might? The hex on the picture is 3BF, but that didn't seem to work.

    EDIT: Or the hero gaunts... having issues getting both correct.
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    [Tutorial] re: Dragon's Dogma Modding - Full Save Editing

    I've heard NPCs come back after about a week of sleeping. Haven't tried it myself.
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