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    [Release] Re: [PS3/XB360]Dark Souls II Save Editor V2.0.0.5

    Does anyone have a recent (1.10 patch) save file for either Xbox360 or PS3? I'm trying to compare how the save files are handled in the PC version and some things seem to be pretty off from the most...
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    [Release] Re: [PS3/XB360]Dark Souls II Save Editor V2.0.0.1

    If you can't donate, all the hard work has already been done for hex editing this game. Just check out the Dark Souls II modding discussion thread for screenshots and all the info you could want. It...
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    [Release] Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.0

    It's account based as replacing the save file entirely will not remove the ban. Once you are banned, you require a new account to resume normal online play. If you are softbanned, I would recommend...
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    [Release] Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.6

    Steam servers are having an unrelated issue which shouldn't effect XBox/PS3 play. Softbanning is a bit different because you can see bloodstains and player messages as normal but you can't interact...
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    [Release] Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.6

    Just for reference... Dragon talon, dull ember, ashen mist heart, small ladder, and all gestures go in with the keys. Everything else goes in with the inventory (spells, equipment, consumables,...
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    [Release] Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.2

    This is correct, you cannot access the DLC just by downloading someone's save as Redemption has already pointed out. We've tested it pretty thoroughly on that front and it does check to see whether...
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    [Release] Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.2

    http://www.360haven.com/forums/threads/32521-Dark-Souls-2-Modding-Discussion
    This topic has discussion on how to add most things to your save file manually
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    [Release] Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.2

    Always make a backup. You don't even have to use the editor to do it. Just make a duplicate copy of your game save somewhere on your desktop to be save and then play with your save as much as you...
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    [Release] Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.2

    My saves have not been corrupted on the PS3 even with DLC items manually added in. One of the big issues dealing with PS3 save files is that they are all sourced from someone. I've heard a lot of...
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    [Release] Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.2

    Yes, you can get all of the DLC items but you can't actually get into the DLC itself (even if you have the key items required). I haven't been able to find a way, at least.
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    Re: Dark Souls 2 DLC Hex Codes

    Yes, this makes sense. The issue in the end is if the license files are just used to set flags on the save file like they are on the PC or if they are actually used to verify each time you start the...
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    Re: Dark Souls 2 DLC Hex Codes

    Ohhh I see. In that case I'm guessing they learned their lesson well from the first game's DLC blunder (it was very easy to access). It probably works basically the same way but it's impossible since...
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    [Release] Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.0

    Eye color, hair color, eyebrow color, tattoo color are all in the area 0xE8-0xF7. Pretty sure it goes in that order as well. There's a lot of appearance data right there (that whole section + the...
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    Re: Dark Souls II 360 save to PC save?

    Can't be done yet although you can convert certain things from PC to XBOX (for instance if you made a character face you like, it's not hard to look up the values and move it to the console save...
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    Re: Dark Souls 2 DLC Hex Codes

    I can't see that. It looks like your extracted save file has licenses? The way the PC version works is that there is license files in the folder, the game checks for them, and then gives you certain...
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    Re: Dark Souls 2 DLC Hex Codes

    Yes but that's just an item in the inventory and is more or less there for people to look at and see they bought the DLC. The important stuff happens elsewhere (if it's like PC version). Adding the...
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    Re: Dark Souls 2 DLC Hex Codes

    Okay! Thanks for taking the time to do it. I'll keep on messing around with the save files in CE but the consoles and PC version seem to be different as far as how the DLC is checked so I'm not sure...
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    Re: Dark Souls 2 DLC Hex Codes

    Either an Xbox 360 or PS3 (unlikely due to restriction) save file which has been loaded post character creation and received the DLC. While we already know all the item IDs, it's not enough to access...
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    Re: Dark Souls 2 DLC Hex Codes

    Would you be so kind as to upload your save file after receiving the DLC content (after items are given at character creation)? I want to see the difference in the save files between DLC enabled and...
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    Re: Dark Souls 2 DLC Hex Codes

    I don't think you can do it just by turning the bonfires on (you can't on the PC version anyways). Anyone want to share their game save so we can reverse engineer how the DLC works and get some...
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    [Release] Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.2

    Some people are having problems who use Dom's MM. If you're not using MM, you can PM me your save as well and I will look at it. Try the STFS fixer first. Always keep a backup before saving over any...
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    Re: Dark Souls 2 DLC Hex Codes

    It's been a while since your post but if you look up the Dark Souls II mod discusion topic, there is a ton of info there. The inventory starts at 1E20 and goes on until you hit hex values starting...
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    Re: Dark Souls 2 DLC Hex Codes

    Just add them with any hex editor like you would any other piece of equipment. You can't access the DLC content yet without CheatEngine (PC only) but all the content is already in the game.
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    [Release] Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.2

    Wow, that was the most arbitrarily rude accusation I've ever heard. It's discourages other developers because it looks nice and has good support? While Jappi added some very nice UI choices, it's a...
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    [Release] Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.0

    Well, if you're using Dom's megamule, it should reset. All of the characters in MM are before character creation. Character creation will always reset your stats unless you have a way to skip over...
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