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  1. [Release] Re: Final Fantasy XIII Complete Save Editor for X360 and PS3

    I've tried out the "complete Enemy Intel" option on my perfect save, and I've noticed that it adds entries that you do not get through normal gameplay. It adds entries for bosses you fight twice that...
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    [Alpha] Re: Lightning Returns Basic Save Editor v0.07

    Why would ATB cost be ridiculously hard to implement? It's just a single byte for each ability (at byte 45/2D from the start of each ability), counting backwards from 00. So FF is a cost reduction by...
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    [Alpha] Re: Lightning Returns Basic Save Editor v0.55

    I've figured out the reference values of a bunch of abilites (all attack and magic abilities barring Magnet; I've yet to check the debuff and guard abilities).


    at010_00 Attack. ...
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    [Alpha] Re: Lightning Returns Basic Save Editor v0.50

    Are you gonna add ability modification in your next update? Editing the cost of abilities is pretty straightforward (the ATB cost reduction is 2D bytes from the start of each ability; it counts...
  5. [Tutorial] Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns

    Okay, with some tinkering and (most importantly) finally managing to make some semblance of sense out of the post in the Japanese forum I mentionend above, I worked out how the location pointers for...
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    [Alpha] Re: Lightning Returns Basic Save Editor v0.07

    I did a bit of testing with the monster offsets I posted above, and you can indeed reset a monster population as long as it's not extinct. If you've already killed the Last One, changing the number...
  7. [Tutorial] Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns

    In case you're interested, this Japanese forum seems to have made some progress working out how the abilities work, at least as far as I can tell from auto translate and my very limited knowledge of...
  8. [Tutorial] Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns

    Well, that rather complicates things then, doesn't it? I can't make heads or tails of the stuff you posted above, either. It just seems random, how could it possibly be connected to the number of...
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    [Alpha] Re: Lightning Returns Basic Save Editor v0.07

    I found this (obviously machine translated) list of BSD codes that might help with finding the offsets for the number of defeated monsters. Maybe you can even un-extinct them that way :).

    ...
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    [Alpha] Re: Lightning Returns Basic Save Editor v0.24

    Apparently, changing your gil to very high values causes an overflow back to zero. Just give yourself something in the 50 million ballpark, that should be more than enough anyway :). HP is capped at...
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    [Alpha] Re: Lightning Returns Basic Save Editor v0.23

    Has anyone been able to figure out where the number of killed monsters is stored in the save files? Resetting a monster population could potentially be useful for ability farming.
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    [Alpha] Re: Lightning Returns Basic Save Editor v0.22

    First of all, great work with this editor :).

    I do have two questions, though: Does increasing the number of consumable items beyond the normal single item per slot have any negative effects?...
  13. [Release] Re: Final Fantasy XIII Complete Save Editor for X360 and PS3

    In the first post.
  14. [Release] Re: Final Fantasy XIII Complete Save Editor for X360 and PS3

    It's working perfectly for me now with the 4.1 update, thank you :). By the way, do you have any plans for updating your XIII-2 editor for the decrypted PS3 saves?
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