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  1. Replies
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    Re: Boarderlands 2 Modded GPD

    I just replaced the old .gpd with this one in horizon, and rehashed and resigned.
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    Re: Boarderlands 2 Modded GPD

    Thanks mate, worked perfect. 99998 tokens
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    [Modded Save] Re: Kingdoms of Amalur : Reckoning Starter Save

    Thanks mate. There's an editor out now buddy so you can edit your own saves. http://www.360haven.com/forums/showthread.php?10937-RELEASE-Fate-s-Veil-Kingdom-of-Amalur-Save-Editor-v1.0
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    Re: rumor: new baldur's game teased site

    Me too mate
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    [Release] Re: [BETA RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v.7

    This is sweet mate, thanks. Here's a smiley face.... :)
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    Re: [TUTORIAL] Kingdoms of Amalur Item Effect Modding

    Cybersam is still working on an editor, it's just a matter of time now.
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    Re: [RELEASE] Syndicate SP Editor

    Nice work Idle.
  8. [TUTORIAL] Kindoms of Amalur Character Name Change

    Ok for anyone that wanted to change character names heres a quick tut.

    Start by making a back up of your save, then open your save in your favorite rehash/resigner. Modio, Horizon..etc.

    Extract...
  9. Re: Kingdoms of Amalur Reckoning Skill-Points, Abilities-Points, Health & Mana (Tutor

    No problem, there seems to a byte count in front of the name too
  10. Re: Kingdoms of Amalur Reckoning Skill-Points, Abilities-Points, Health & Mana (Tutor

    Could be but it might need to stay the same size as the name you already have. Only one way to find out though.
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    Re: Do odd achievments annoy you?

    Agreed! I hate odd achievements, nothing worse then getting an odd easy achievement, then having the other few points for something that's annoying or time consuming.
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    Re: [TUTORIAL] Kingdoms of Amalur Item Effect Modding

    Hahaha, good luck bud.
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    Re: [TUTORIAL] Kingdoms of Amalur Item Effect Modding

    Correct mate, yeah you had 50 00 40 02 you should have had 00 00 40 52. No worry's buddy any time :)
  14. Replies
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    Re: [TUTORIAL] Kingdoms of Amalur Item Effect Modding

    I took the .bin from the con.
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    Re: [TUTORIAL] Kingdoms of Amalur Item Effect Modding

    Okay, you need to extract the .bin from the con edit the item and change the block locations then put it back in the con and change the file size at the offset D05C.
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    Re: [TUTORIAL] Kingdoms of Amalur Item Effect Modding

    It's the way I've always done it.
  17. Replies
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    Re: [TUTORIAL] Kingdoms of Amalur Item Effect Modding

    I didn't open the save in modio and remove the savefile.bin from the Save8.sav con file
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    Re: [TUTORIAL] Kingdoms of Amalur Item Effect Modding

    Try this mate, don't forget to rehash and resign. Hope this works for you mate. You had 50 at a wrong location 00 43 34 d3 00 00 00 4c 0f 00 43 9f 3d it was a small fix everything else seemed fine...
  19. Replies
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    Re: [TUTORIAL] Kingdoms of Amalur Item Effect Modding

    Can you do me a favor and post me an unmodded version please mate.
  20. Replies
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    Re: [TUTORIAL] Kingdoms of Amalur Item Effect Modding

    yeah pm it me
  21. Replies
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    Re: [TUTORIAL] Kingdoms of Amalur Item Effect Modding

    0121 is hex, in decimal its 289
  22. Replies
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    Re: [TUTORIAL] Kingdoms of Amalur Item Effect Modding

    I use windows calculator or the calculator the come with Hex workshop. D1+50=0121
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    Re: [TUTORIAL] Kingdoms of Amalur Item Effect Modding

    Ok, I've never done it that way before.
  24. Replies
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    Re: [TUTORIAL] Kingdoms of Amalur Item Effect Modding

    Have you been adding 50 to the all the locations or 80?
  25. Replies
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    Re: [TUTORIAL] Kingdoms of Amalur Item Effect Modding

    16 13 87 is what you should add 50 to. 50 is the hex value for 80
Results 1 to 25 of 56
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    An Awesome Community of Xbox 360 Gamers, Modders and Developers who Create & Share Tutorials, Applications, Gfx, Trainers and Gamesaves.

    A haven for the l33t.
    A scarce paradise for modders.

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