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  1. Replies
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    452,348

    [Release] Re: Resident Evil Revelations 2 save editor 4.0.0.0

    I'm glad that RE:R2 gets a save editor, in R1 we had to hex edit everything ourselves. It was a fun learning experience but thanks so much for the tool.
  2. Re: Resident Evil Revelations -Help Hex Editing some values

    No such code, unless you pay for it from that KG guy.


    ...As always, post a picture of your hex values when you want help.
  3. Re: Resident Evil Revelations -Help Hex Editing some values

    Glad to see it worked.:053:
  4. Re: Resident Evil Revelations -Help Hex Editing some values

    Well if your certain you changed the correct value, as you've not shown a screen so I can't be sure, then the problem would be that you must double check how much xp you set in the save editor. If...
  5. Re: Resident Evil Revelations -Help Hex Editing some values

    After you modded the correct offset and made sure to check it again, you made sure the editor saved the changes and then you added the modded save back to xbox? If so please show a screen of what...
  6. Re: Resident Evil Revelations -Help Hex Editing some values

    ...the anmswer to your question is within this topic and sadly has been answered in the post right above yours, pls read the topic before asking questions.
  7. Re: Resident Evil Revelations -Help Hex Editing some values

    That question is not really suited for this topic....but no. The game has an innate "infinite lives" system anyhow, how you ever played an RE game before?*sarcasm* Also there is no infinite ammo,...
  8. Re: Resident Evil Revelations -Help Hex Editing some values

    The first area on Infernal is meant to be hard to scare you, the rest of the game is simple. Also, as soon as you start an Infernal run it auto-saves at the beginning of the game, it has to in case...
  9. Re: Resident Evil Revelations -Help Hex Editing some values

    The save editors Max Ammo works on side characters so I just used that and passed it easy :)
  10. Re: Resident Evil Revelations -Help Hex Editing some values

    All guns have certain max firing speed, and then after it immediately jumps to 30.
  11. Re: Resident Evil Revelations -Help Hex Editing some values

    I have not tried editing other characters guns as I don't know which offset would be theirs since they have no custom parts on their guns. That is the key to finding which campaign gun is for what...
  12. Re: Resident Evil Revelations -Help Hex Editing some values

    There is no Burst 4, after Burst 3 is Full Burst.
  13. Re: Resident Evil Revelations -Help Hex Editing some values

    First, thank you for the info. But unfortunately your info is not complete, depending on how many of the 12 save slots you have and which one you are currently using will decide which one you edit....
  14. Re: Resident Evil Revelations -Help Hex Editing some values

    It fixed my Raid level on RE.net, thanks. It now properly says 50.
  15. Re: Resident Evil Revelations -Help Hex Editing some values

    Testing this out now...
  16. Re: Resident Evil Revelations -Help Hex Editing some values

    it's easier just to add them to any weapon then just un-equip in-game.
  17. Re: Resident Evil Revelations -Help Hex Editing some values

    07 10 00 - Auto-reload pistol
    07 10 01 - Auto-reload shotgun
    07 10 02 - Auto-reload machine gun
    07 10 03 - Auto-reload rifle
    07 10 04 - Auto-reload magnum
    07 14 00 - Gluttony pistol
    07 14 01 -...
  18. Re: Resident Evil Revelations -Help Hex Editing some values

    So we know "051000800000000000000100003C06000000008009000B" is for the weapon id, etc. but what about the rest "800000008000000080000000...
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    [Release] Re: Resident Evil Revelations Editor

    awesome work, I had everything on the 3ds version so this tool made me able to enjoy this game.
  20. Replies
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    [Release] Re: RE6SE: Resident Evil 6 Save Editor v1.0

    This editor worked like charm and got over 200 GS, tyvm :)
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