360haven works best with JavaScript enabled
Keyword(s): - Search Results - 360Haven
Loading
Register

Search:

Type: Posts; User: onscreenshadow; Keyword(s):

Page 1 of 2 1 2

Search: Search took 0.01 seconds.

  1. Replies
    160
    Views
    72,552

    [Release] Re: Crysis 3 Save editor V1.0.0.0

    This works great! Thanks
  2. Replies
    902
    Views
    330,725

    [Release] Re: Dragon's Dogma - Editor

    not guaranteed to work but this would be my best guess
  3. Replies
    902
    Views
    330,725

    [Release] Re: Dragon's Dogma - Editor

    yeah just edited my post about that lol but why???? back ups are more valuable than gold in these situations 0.0 oh well hmmm Ixnas maybe you could check out the rift and search for a pawn thats...
  4. Replies
    902
    Views
    330,725

    [Release] Re: Dragon's Dogma - Editor

    if you have a back up save before you modded your pawn this would work also...edit...just read where you cant do this lol sorry anyway the values differ so unless you wrote it down i dont think there...
  5. Replies
    902
    Views
    330,725

    [Release] Re: Dragon's Dogma - Editor

    so far no there is not a way to change that also so far there is no way to change the stats on armor maybe if with a jtaged console and modded all game info but we are just messing with what the save...
  6. Replies
    902
    Views
    330,725

    [Release] Re: Dragon's Dogma - Editor

    can someone check my pawn please gamertag is OnscreenShadow1
  7. Replies
    902
    Views
    330,725

    [Release] Re: Dragon's Dogma - Editor

    wonder if this has anything to do with corrupt pawns...not sure if its 100% server sided <s32 name="mLockCount" value="0"/> wondering if a corrupt pawn would have a value here
    <s32...
  8. Replies
    902
    Views
    330,725

    [Release] Re: Dragon's Dogma - Editor

    pawn works....do you have a save from where it was corrupt? id like to look through it if you dont mind
  9. Replies
    902
    Views
    330,725

    [Release] Re: Dragon's Dogma - Editor

    no change the 10 <u32 values bellow <array name="mJobExp" type="u32" count="10"> these are the experience you have for each job i used 9999999 for all 10
  10. Replies
    902
    Views
    330,725

    [Release] Re: Dragon's Dogma - Editor

    no sadly we cant yet but we are trying to find loop holes
  11. Replies
    902
    Views
    330,725

    [Release] Re: Dragon's Dogma - Editor

    so far ONLY exp,job exp,job points,their equips,and their knowledge(learning) thats all for now...idle is working on a list of buffs and resistances that values can be changed however idk if you can...
  12. Replies
    902
    Views
    330,725

    [Release] Re: Dragon's Dogma - Editor

    this was answered a few pages back,ill check your pawn in a sec unless someone beats me to it...edit...just checked your pawn its corrupt

    no you do not make a new entry -1 means you have nothing...
  13. Replies
    902
    Views
    330,725

    [Release] Re: Dragon's Dogma - Editor

    wow seriously? how cheap of them lol
  14. Replies
    902
    Views
    330,725

    [Release] Re: Dragon's Dogma - Editor

    have you checked the new weapons dlc yet? was wondering if its actual dlc or just something that was already on the disc
  15. Replies
    902
    Views
    330,725

    [Release] Re: Dragon's Dogma - Editor

    well first you would need to know how much experience it would take to level your pawn 2 levels and im not really sure...guess you could mod "mExp" value to match "mNextExp" value save,rehash...etc...
  16. Replies
    902
    Views
    330,725

    [Release] Re: Dragon's Dogma - Editor

    when modding experience you will see <u32 name="mExp" value=" mod this
  17. Replies
    902
    Views
    330,725

    [Release] Re: Dragon's Dogma - Editor

    Ok i'm kinda taking a step back with this but also a step forward. This is a way to mod with hexworkshop,i made a couple bookmarks so those new at modding this can just jump to what their wanting to...
  18. Replies
    902
    Views
    330,725

    [Release] Re: Dragon's Dogma - Editor

    ok thats fine lol make sure that after you mod the contents you save with editor,replace the file,then use save/rehash resign with horizon or le fluffy
  19. Replies
    902
    Views
    330,725

    [Release] Re: Dragon's Dogma - Editor

    did you open it with horizon or le fluffy first and take out the contents?
  20. Replies
    902
    Views
    330,725

    [Release] Re: Dragon's Dogma - Editor

    where are you seeing this error?
  21. Replies
    902
    Views
    330,725

    [Release] Re: Dragon's Dogma - Editor

    i thought about posting it myself but then EVERYONE would have max stars lol i havent changed mine cause i could care less about that part :)
  22. Replies
    902
    Views
    330,725

    [Release] Re: Dragon's Dogma - Editor

    is it still having issues?
  23. Replies
    902
    Views
    330,725

    [Release] Re: Dragon's Dogma - Editor

    ok so im looking through hex workshop and i can find (i think) all my equips including my pawns also i think i found their stats im going to change the value and see what happens although i cant make...
  24. Replies
    902
    Views
    330,725

    [Release] Re: Dragon's Dogma - Editor

    hmm that makes since forgot sleeping would fix that since it registers as learning from npcs this way,awesome
  25. Replies
    902
    Views
    330,725

    [Release] Re: Dragon's Dogma - Editor

    basically you can mod anything "natural" you mod experience of both job and level then pawn levels on its own in game fast lol so nothing out of the ordinary(game sees) stuff like manually changing...
Results 1 to 25 of 40
Page 1 of 2 1 2

About 360haven

    360haven is an Forum Devoted To Game modding Fans from all over the world.

    An Awesome Community of Xbox 360 Gamers, Modders and Developers who Create & Share Tutorials, Applications, Gfx, Trainers and Gamesaves.

    A haven for the l33t.
    A scarce paradise for modders.

★★★★★¯\_(ツ)_/¯