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  1. #49
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    XajNyne is offline
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    Re: Kingdoms of Amular

    Quote Originally Posted by pureIso View Post
    Attachment 5274

    NB: This is not a release just for testing. Jappi & Cyberman will be making the final tool I think.
    I have only tested this on Alamin or whatever the default melee character is.

    NB: The XP will only work for Level 0 and XP above 0. You will also need to know the name of your character example: Elrid

    Nice! Great work so far. I can't wait for the final result. Keep up the good work.


  2. #50
    Noctis Caelum

    Re: Kingdoms of Amular

    damn so much progress has been done...o yea jappi and cyber damn this might be the best editor made today with both of their heads working together...good luck devs

  3. #51
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    XajNyne is offline
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    Re: Kingdoms of Amular

    Quote Originally Posted by red hulk View Post
    damn so much progress has been done...o yea jappi and cyber damn this might be the best editor made today with both of their heads working together...good luck devs
    Yeah I totally agree. This is going to be great. Good luck guys..............and thanks for all your hard work.

  4. #52
    Hoshikage


    pureIso is offline
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    Re: Kingdoms of Amular

    Quote Originally Posted by mbrking View Post
    edit: if u want to mod your carryweight search for current_inventory_count 26bytes to the right is your weight amount


    the gold amount is stored behind your charactername in gamesave

    Attachment 5268
    Close but you pointed me to the right area :D credit to you sir [Regarding the inventory limit]

    Attachment 5280
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  5. #53
    Haven Martial Arts God


    cybersam is offline
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    Re: Kingdoms of Amular

    uhm... first of all...
    pure... i'm really disappointed... -.-
    here i thought you are working with the real pointer/reference in the savefile... -.-

    earlier today with the first savefiles that popped up here i found the pointer/reference offset that is needed to make an editor without the use of a search function
    when you (pure) started with your modding stuff and created that editor of yours i really thought you where using the pointer/reference point to get to your values...
    but it doesn't look that way...

    you're using a search function to get your values... that is why i'm really disappointed... -.-'

    anyway...
    with the pointer/reference point it is possible to create an editor for the those stuff like the inventory limit and other things that are mapped out with strings in the save file...
    it can be done pretty easy too... (already figured out how that stuff works...)
    just the exp, and money (probably other character related stats too)... it will take me sometime to figure out more about the save structure as from the end of the string blocks it get a bit complicated...
    and from there on the stats like exp and money and probably a lot of other stuff is saved -.-
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  6. #54
    Noctis Caelum

    Re: Kingdoms of Amular

    keep it up cyber

  7. #55
    Hoshikage


    pureIso is offline
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    Re: Kingdoms of Amular

    Quote Originally Posted by cybersam View Post
    uhm... first of all...
    pure... i'm really disappointed... -.-
    here i thought you are working with the real pointer/reference in the savefile... -.-

    earlier today with the first savefiles that popped up here i found the pointer/reference offset that is needed to make an editor without the use of a search function
    when you (pure) started with your modding stuff and created that editor of yours i really thought you where using the pointer/reference point to get to your values...
    but it doesn't look that way...

    you're using a search function to get your values... that is why i'm really disappointed... -.-'

    anyway...
    with the pointer/reference point it is possible to create an editor for the those stuff like the inventory limit and other things that are mapped out with strings in the save file...
    it can be done pretty easy too... (already figured out how that stuff works...)
    just the exp, and money (probably other character related stats too)... it will take me sometime to figure out more about the save structure as from the end of the string blocks it get a bit complicated...
    and from there on the stats like exp and money and probably a lot of other stuff is saved -.-
    That is why I am leaving all the tough work to you guys :D
    An editor is complicated as you make it hahaha :D

    You guys better blow me away :D
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  8. #56
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
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    Re: Kingdoms of Amular

    Did some more PC DEMO version testing and I have found some more stuff. Not sure if the value types are the same for the 360 version...

    Code:
    HP: Int32 (1,000,000,000 MAX)
    MP: Int32 (1,000,000,000 MAX)
    Gold: Int32 (1,000,000,000 MAX)
    EXP: Int32 (1,000,000,000 MAX)
    Stat Points: Int32 (1,000,000,000 MAX)
    Skill Points: Int32 (1,000,000,000 MAX)
    Consumables: Int32 (1,000,000,000 MAX)
    Items: Int32 (1,000,000,000 MAX)
    Seems everything is in Int32...
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