damn so much progress has been done...o yea jappi and cyber damn this might be the best editor made today with both of their heads working together...good luck devs
Close but you pointed me to the right area :D credit to you sir [Regarding the inventory limit]
Attachment 5280
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uhm... first of all...
pure... i'm really disappointed... -.-
here i thought you are working with the real pointer/reference in the savefile... -.-
earlier today with the first savefiles that popped up here i found the pointer/reference offset that is needed to make an editor without the use of a search function
when you (pure) started with your modding stuff and created that editor of yours i really thought you where using the pointer/reference point to get to your values...
but it doesn't look that way...
you're using a search function to get your values... that is why i'm really disappointed... -.-'
anyway...
with the pointer/reference point it is possible to create an editor for the those stuff like the inventory limit and other things that are mapped out with strings in the save file...
it can be done pretty easy too... (already figured out how that stuff works...)
just the exp, and money (probably other character related stats too)... it will take me sometime to figure out more about the save structure as from the end of the string blocks it get a bit complicated...
and from there on the stats like exp and money and probably a lot of other stuff is saved -.-
Programming today is a race between software engineers striving to build bigger and better idiot-proof programs,
and the Universe trying to produce bigger and better idiots.
So far, the Universe is winning.
Rich Cook
keep it up cyber
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Did some more PC DEMO version testing and I have found some more stuff. Not sure if the value types are the same for the 360 version...
Seems everything is in Int32...Code:HP: Int32 (1,000,000,000 MAX) MP: Int32 (1,000,000,000 MAX) Gold: Int32 (1,000,000,000 MAX) EXP: Int32 (1,000,000,000 MAX) Stat Points: Int32 (1,000,000,000 MAX) Skill Points: Int32 (1,000,000,000 MAX) Consumables: Int32 (1,000,000,000 MAX) Items: Int32 (1,000,000,000 MAX)