360haven works best with JavaScript enabled
Final Fantasy XIII-2 Save Hacking - Items - Page 2
Loading
Register
Page 2 of 9 FirstFirst 1234567 ... LastLast
Results 9 to 16 of 65
  1. #9
    Eternal Dragoon
    Rpg_Fan

    Serious_M is offline
    Join Date : Dec 2010
    Location : Netherlands , Amsterdam
    Age : 39
    Posts : 13,028
    Array

    Re: Final Fantasy XIII-2 Save Hacking - Items

    nice find MadCabbit
    Downloads : 59 || Uploads : 1 || Rep Power : 18400 || Posts : 13,028 || Thanks : 3,665 || Thanked 1,794 Times in 1,447 Posts


    Serious_M

  2. #10
    Gfx Artist
    Rpg_Fan

    Ryudo is offline
    Join Date : Dec 2010
    Location : Netherlands
    Posts : 925
    Array

    Re: Final Fantasy XIII-2 Save Hacking - Items

    Quote Originally Posted by MadCabbit View Post
    Just make sure you re-encrypt the app.dat, you don't need to rehash/resign. Try restoring from the backup and try again. Also depends on the hex editor you use, too. I was using Hexecute first, but I had problems with that (including one time writing a paste over the header at the beginning without me noticing it). HxD works a lot better for me. Just be careful, save editing is unforgiving, any little change done wrong will blow up in your face.

    Work in the hex field whenever possible, since multiple hex values can have the same appearance in ASCII. If worse comes to worse, cherry pick which items you want and recreate it afte zeroing out the original. I did this by skipping a few lines down and using that for a temp area, carefully creating a list with the right ids, the right number of zeros, and the proper value to make each entry 18 bytes, and when I had the whole list, I copied it (including a couple rows of zeroes after it, clicked on the first byte of the item list (making sure not to change the previous number at all like I said before), and pasted over it, then zeroed over anything that remained in the old list, and the temp area I copied from.

    At first, I got a lot of corrupted saves, too, since I was just getting the hang of it, and also dealing with tools that weren't working right. Once I started using Modio 4 and UxD, I had gotten used to making several edits, so I haven't had a problem since. Practice makes perfect.
    Thanks. I think it might've been the hex tool. After using HxD and the same methods it seemed to have worked.
    Downloads : 25 || Uploads : 1 || Rep Power : 5848 || Posts : 925 || Thanks : 86 || Thanked 234 Times in 134 Posts



  3. #11
    Gfx Artist
    Rpg_Fan

    Ryudo is offline
    Join Date : Dec 2010
    Location : Netherlands
    Posts : 925
    Array

    Re: Final Fantasy XIII-2 Save Hacking - Items

    Quote Originally Posted by MadCabbit View Post
    Just make sure you re-encrypt the app.dat, you don't need to rehash/resign. Try restoring from the backup and try again. Also depends on the hex editor you use, too. I was using Hexecute first, but I had problems with that (including one time writing a paste over the header at the beginning without me noticing it). HxD works a lot better for me. Just be careful, save editing is unforgiving, any little change done wrong will blow up in your face.

    Work in the hex field whenever possible, since multiple hex values can have the same appearance in ASCII. If worse comes to worse, cherry pick which items you want and recreate it afte zeroing out the original. I did this by skipping a few lines down and using that for a temp area, carefully creating a list with the right ids, the right number of zeros, and the proper value to make each entry 18 bytes, and when I had the whole list, I copied it (including a couple rows of zeroes after it, clicked on the first byte of the item list (making sure not to change the previous number at all like I said before), and pasted over it, then zeroed over anything that remained in the old list, and the temp area I copied from.

    At first, I got a lot of corrupted saves, too, since I was just getting the hang of it, and also dealing with tools that weren't working right. Once I started using Modio 4 and UxD, I had gotten used to making several edits, so I haven't had a problem since. Practice makes perfect.
    Thanks. I think it might've been the hex tool. After using HxD and the same methods it seemed to have worked.
    Downloads : 25 || Uploads : 1 || Rep Power : 5848 || Posts : 925 || Thanks : 86 || Thanked 234 Times in 134 Posts



  4. #12
    ldsdrive

    Re: Final Fantasy XIII-2 Save Hacking - Items

    Thank you so much!!! Got all the monster materials.

  5. #13
    Junior Member
    MadCabbit is offline
    Join Date : Dec 2011
    Posts : 17
    Array

    Re: Final Fantasy XIII-2 Save Hacking - Items

    Added info on bestiary to original post.

    Edit: also added some info on accessories and weapons.

    Edit 2: Also added accessory capacity info (man, the lag, timeouts and error 500s are getting BRUTAL).
    Last edited by MadCabbit; 02-06-2012 at 02:28 AM.

  6. #14
    Senior Member
    Demon

    13Dannyboy13 is offline
    Join Date : Dec 2010
    Location : Over there
    Posts : 547
    Array

    Re: Final Fantasy XIII-2 Save Hacking - Items

    Thanks for the info, I just need more monster components and this will save me hours of farming them.
    Downloads : 66 || Uploads : 0 || Rep Power : 5434 || Posts : 547 || Thanks : 95 || Thanked 80 Times in 45 Posts



  7. #15
    The Immortal God
    Rpg_Fan

    CloudStrife7x is offline
    Join Date : Dec 2010
    Location : Unknown
    Age : 36
    Posts : 18,751
    Array
    Twitter: @

    Re: Final Fantasy XIII-2 Save Hacking - Items

    Quote Originally Posted by MadCabbit View Post
    Added info on bestiary to original post.

    Edit: also added some info on accessories and weapons.

    Edit 2: Also added accessory capacity info (man, the lag, timeouts and error 500s are getting BRUTAL).
    i know what you mean, i minute i can access the site the next cant lol, but seems to be working again...............for now :P
    Downloads : 157 || Uploads : 0 || Rep Power : 24436 || Posts : 18,751 || Thanks : 4,451 || Thanked 3,096 Times in 2,607 Posts



  8. #16
    Xbox God

    Genesis is offline
    Join Date : Dec 2010
    Posts : 718
    Array

    Re: Final Fantasy XIII-2 Save Hacking - Items

    Kinda pointless bro lol I was hoping there would of been something useful to get from this but we already added all these things in our app:(


    Will be adding key items,fragment editor and fragment skill editor has well.
    Downloads : 39 || Uploads : 6 || Rep Power : 5802 || Posts : 718 || Thanks : 12 || Thanked 814 Times in 62 Posts


    Zero

 

 
Page 2 of 9 FirstFirst 1234567 ... LastLast

Similar Threads

  1. [Release] [FINAL] Final Fantasy XIII-2 Save Editor
    By Genesis in forum Xbox 360 Modding Programs
    Replies: 910
    Last Post: 04-24-2019, 02:24 AM
  2. [Release] Final Fantasy XIII-1 Save editor&Final Fantasy XIII-2 Save editor v3.5
    By noa70100521 in forum Xbox 360 Modding Programs
    Replies: 3
    Last Post: 04-23-2012, 08:00 AM
  3. Replies: 16
    Last Post: 03-25-2012, 09:57 AM
  4. Final Fantasy XIII-2 Save Hacking - Items
    By MadCabbit in forum Xbox 360 Modding Discussion
    Replies: 17
    Last Post: 02-06-2012, 03:39 AM
  5. Final Fantasy XIII Save
    By aksparky in forum Xbox 360 Game Saves
    Replies: 9
    Last Post: 11-16-2011, 07:58 PM

Visitors found this page by searching for:

Nobody landed on this page from a search engine, yet!

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

About 360haven

    360haven is an Forum Devoted To Game modding Fans from all over the world.

    An Awesome Community of Xbox 360 Gamers, Modders and Developers who Create & Share Tutorials, Applications, Gfx, Trainers and Gamesaves.

    A haven for the l33t.
    A scarce paradise for modders.

★★★★★¯\_(ツ)_/¯