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[Tutorial] Final Fantasy XIII-2 Save Hacking: Monster Abilities - Page 2
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  1. #9
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    iKing is offline
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    Re: [Tutorial] Final Fantasy XIII-2 Save Hacking: Monster Abilities

    Quote Originally Posted by Ryudo View Post
    Is it the default ability? (I don't remember Don Tonberry's abilities lol).
    yes its default ability is perpetual poison and its very annoying because tonberry's hp decreases over time :(


  2. #10
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    hello_hello is offline
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    Re: [Tutorial] Final Fantasy XIII-2 Save Hacking: Monster Abilities

    Thank you for this information.

    If this magically fits into SE, it would be so kool :)

  3. #11
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    Ryudo is offline
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    Re: [Tutorial] Final Fantasy XIII-2 Save Hacking: Monster Abilities

    Quote Originally Posted by hello_hello View Post
    Thank you for this information.

    If this magically fits into SE, it would be so kool :)
    Unfortunately I have no experience or knowledge to turn all of this into a SE, as much as I'd want to. I'm leaving that up to the big guns and will just supply them with this information instead so they can implement it in their Editors. :P

    yes its default ability is perpetual poison and its very annoying because tonberry's hp decreases over time :(
    I'll have a look at it later today. (Or rather when I get some time available to do this).
    Last edited by Ryudo; 02-24-2012 at 02:36 PM.
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  4. #12
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    Re: [Tutorial] Final Fantasy XIII-2 Save Hacking: Monster Abilities

    Quote Originally Posted by Ryudo View Post
    Unfortunately I have no experience or knowledge to turn all of this into a SE, as much as I'd want to. I'm leaving that up to the big guns and will just supply them with this information instead so they can implement it in their Editors. :P


    I'll have a look at it later today. (Or rather when I get some time available to do this).
    ok thanks ill check later i really dont know much but ill try to experiment on it too if something happens ill let you know too

  5. #13
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    650mb is offline
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    Re: [Tutorial] Final Fantasy XIII-2 Save Hacking: Monster Abilities

    thanks for this tutorial it is very interesting.
    now i have one question, do you know the offsets for hacking fragments skills??

  6. #14
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    Re: [Tutorial] Final Fantasy XIII-2 Save Hacking: Monster Abilities

    I try to mod my monters but I dont know point to mod someone can tell me?

  7. #15
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    Re: [Tutorial] Final Fantasy XIII-2 Save Hacking: Monster Abilities

    Quote Originally Posted by 650mb View Post
    thanks for this tutorial it is very interesting.
    now i have one question, do you know the offsets for hacking fragments skills??
    I don't. Haven't looked into that yet. But you can use Genesis&Echelo's Save Editor to unlock all Fragment Skills with no problems.

    Quote Originally Posted by KUF View Post
    I try to mod my monters but I dont know point to mod someone can tell me?
    What do you mean?

    [Edit]
    Updated the first post. Reorganized it, added new abilities as well.
    Last edited by Ryudo; 03-22-2012 at 03:29 PM.
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  8. #16
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    Sin Harvest is offline
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    Re: [Tutorial] Final Fantasy XIII-2 Save Hacking: Monster Abilities

    Ryudo, I used HxD hex editor to open my save, but I don't see anywhere in that opened file with that information to do such editing? Am I missing something? I tried opening just the save and then I tried extracting files from the container and opening the save, but I keep on getting the same result and not the info that you have pictured. Any help would be greatly appreciated. HERE is the save if you or anyone would like to look at it.

 

 
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