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[RELEASE] Syndicate MP Loadout Editor
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  1. #1
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
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    [RELEASE] Syndicate MP Loadout Editor

    Hey guys, I have put together this Loadout Editor that will mod your Multiplayer Loadouts! With this you'll be able to put 2 of the same Apps on and also use 2 HIDDEN Apps!!!! You can also select any of the Primary Weapons (Golden or Bloody) without the use of redeeming the Marketplace code :P

    HOW TO USE:
    Code:
    1. Extract the "_profile" file from your "DEFAULT" save
    2. Open the "_profile" file into the Editor.
    3. Mod it
    4. Replace "_profile" back into "DEFAULT"
    NOTE: Make sure you go over each loadout and make changes and save them so your save can work with the editor. Thanks to Mokuro for pointing this out.

    SPLASH:




    EDITOR:




    Credit to feudalnate for PackageIO.dll
    Attached Files Attached Files
    Last edited by Idlehands88; 02-25-2012 at 04:54 AM.
    Downloads : 71 || Uploads : 4 || Rep Power : 14305 || Posts : 4,709 || Thanks : 1,168 || Thanked 16,733 Times in 1,843 Posts




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  3. #2
    Haven Donator
    curtdawg21 is offline
    Join Date : Oct 2011
    Location : colorado
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    Re: Syndicate MP Loadout Editor

    keep up the good work man

  4. #3
    Developer
    TechnoWolf is offline
    Join Date : Jan 2012
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    Re: Syndicate MP Loadout Editor

    nice job also does the mp loadout have a checksum just like the singleplayer save or is it different

  5. #4
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
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    Re: Syndicate MP Loadout Editor

    Quote Originally Posted by xDEADLYx View Post
    nice job also does the mp loadout have a checksum just like the singleplayer save or is it different
    It's the same, the Editor fixes the Checksum though, so no need to worry about it :)
    Downloads : 71 || Uploads : 4 || Rep Power : 14305 || Posts : 4,709 || Thanks : 1,168 || Thanked 16,733 Times in 1,843 Posts



  6. #5
    Noctis Caelum

    Re: Syndicate MP Loadout Editor

    nice editor idle

  7. #6
    Developer
    TechnoWolf is offline
    Join Date : Jan 2012
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    Re: Syndicate MP Loadout Editor

    ok thats good then was wondering seeming as some games out there split there multiplayer & singleplayer and put them into separate files like how the multiplayer is stored on a gpd and the singleplayer is stored on a gamesave but looks like devs are changing things up and trying to make it more difficult in some ways for user modders

  8. #7
    Advertiser

    XajNyne is offline
    Join Date : Jan 2011
    Location : Australia
    Posts : 3,225
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    Re: Syndicate MP Loadout Editor

    Nice work as always.

  9. #8
    Senior Member
    ekardreno is offline
    Join Date : Dec 2011
    Location : North American Union
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    Re: Syndicate MP Loadout Editor

    Thanks, will try this out before I start my day.

    Edit: Still gives me the same error as the demo one -_____- I really must be doing something wrong even though I'm following the steps given. Oh well, I'll try again when I get home.
    Last edited by ekardreno; 02-22-2012 at 12:02 PM.

 

 
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