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Thread: UFC 3 Trainer

  1. #25
    Bazinga

    Re: UFC 3 Trainer

    I wrote in my tutorial that the fighter stat values start with cardio. then comes speed, strength, footwork and after that the skills. So my guess is your poke needs to start 2 bytes earlier.

  2. #26
    Sancho Villa

    Re: UFC 3 Trainer

    now my ftp works and i have freehood installed both connect to my console but as soon as i start my game they both lose connection im assuming this is why the real time editor doesnt pick up my console either any idea what im doing wrong pure?

  3. #27
    Advertiser
    Demon

    xICEMANx117 is offline
    Join Date : Dec 2010
    Posts : 799
    Array

    Re: UFC 3 Trainer

    Hello ..... Hellooo.... Helloooo...........

  4. #28
    I C0z I

    Re: UFC 3 Trainer

    nice pureIso

  5. #29
    miller408

    Re: UFC 3 Trainer

    if you keep getting the jit error did you reset your xbox after you changed your ini file i kept getting errors till i restarted xbox then it worked like a charm

  6. #30
    Advertiser
    Demon

    xICEMANx117 is offline
    Join Date : Dec 2010
    Posts : 799
    Array

    Re: UFC 3 Trainer

    Yea i cant get this shit to work ive reset my xbox put everything where it needs to be followed instructions to the letter and still get that gay ass JIT error

  7. #31
    miller408

    Re: UFC 3 Trainer

    make sure your net framework 3.5 and 4.0 are installed

  8. #32
    Sancho Villa

    Re: UFC 3 Trainer

    im getting the same error as you buddy i cant figure out for the life of me whats wrong...im using net framework 4.0 and 3.5 sp1 im going nuts trying to figure this out.

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.Net.Sockets.SocketException: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond 192.168.2.8:730
    at System.Net.Sockets.TcpClient.Connect(String hostname, Int32 port)
    at UFC3___Memory_Editor.MainForm.cc11c1e7e4c993db8dbe 23e08ac41fa4b()
    at UFC3___Memory_Editor.MainForm.c96f8bac5c60d8c9788a b7b0cf1e46d94(Object c495ea972fa7ea54bcdd9c7cafba5813d, EventArgs c454efd5c30e1b369a3615c43a685730d)
    at System.Windows.Forms.Control.OnClick(EventArgs e)
    at System.Windows.Forms.Button.OnClick(EventArgs e)
    at System.Windows.Forms.Button.OnMouseUp(MouseEventAr gs mevent)
    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ButtonBase.WndProc(Message& m)
    at System.Windows.Forms.Button.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4216 (VistaSP2GDR.050727-4200)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
    ----------------------------------------
    UFC3 - Memory Editor
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Jesus%20Pena/JTAG%20SHIT/FOR%20UFC%20FOR%20NOW/Actual%20Trainer/UFC3%20-%20Memory%20Editor.exe
    ----------------------------------------
    System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4220 (VistaSP2GDR.050727-4200)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    ResourceAssembly
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Jesus%20Pena/JTAG%20SHIT/FOR%20UFC%20FOR%20NOW/Actual%20Trainer/UFC3%20-%20Memory%20Editor.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4214 (VistaSP2GDR.050727-4200)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

 

 
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