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  1. #9
    CaiusBallad

    Re: Eternal Sonata [Modding Special Attacks]

    Well, I actually found a way to mod special attacks, and they don't disappear after the character levels up, and it won't crash the game too. I've also found a way to mod party members, I've tested it and it worked, however I need more time to find the correct values of every characters. At this point I haven't found anything about adding Crescendo or Serenade to the party but I'll keep looking for it, though I think there's no way to do that. Now I could use some help from a developer to help me creating a save editor. I know the game is very old but is very cool and I bet lots of people would like to play it again with a SE to make it better.

  2. #10
    The Immortal God
    Rpg_Fan

    CloudStrife7x is offline
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    Re: Eternal Sonata [Modding Special Attacks]

    Quote Originally Posted by CaiusBallad View Post
    Well, I actually found a way to mod special attacks, and they don't disappear after the character levels up, and it won't crash the game too. I've also found a way to mod party members, I've tested it and it worked, however I need more time to find the correct values of every characters. At this point I haven't found anything about adding Crescendo or Serenade to the party but I'll keep looking for it, though I think there's no way to do that. Now I could use some help from a developer to help me creating a save editor. I know the game is very old but is very cool and I bet lots of people would like to play it again with a SE to make it better.
    you could ask homura or cybersam, they like rpgs, so do I but im not a developer lol, and yeah i would love to replay this game with special attacks at the beginning the second time around :)
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  3. #11
    CaiusBallad

    Re: Eternal Sonata [Modding Special Attacks]

    thanks for the tip :)

  4. #12
    Junior Member
    southern90 is offline
    Join Date : Sep 2014
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    Re: Eternal Sonata [Modding Special Attacks]

    thanks. whats the link

 

 
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