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[Release] [FINAL] Final Fantasy XIII-2 Save Editor - Page 15
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  1. #113
    Haven Donator
    zer0 is offline
    Join Date : Jul 2011
    Location : NY n MN
    Posts : 29
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    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Damn talk about gods among men...you guys rock lol

  2. #114
    s9340372

    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Quote Originally Posted by Echelo View Post
    Ok, I checked, it seems there is more than 1 accessory code for the Durable Kaiser Knuckles. I'll still need a save file with the one in question.
    i send my save file ,please help me edit&fix thanks

  3. #115
    Junior Member
    sparda89 is offline
    Join Date : Jan 2012
    Posts : 17
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    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Ok, sorry i havent been near my computer since i first posted the thing about the kaiser knuckles and from more trial and error it looks like only the first passive ability is saved if an accessory is added through the editor. The same goes for the collector catalog it only have the item scavenger passive ability and is missing the gil increase ability. I did notice a plus to this glitch and that is that the aegis items don't have that reduced ATB rate ability anymore. On another note i did something on this file that made the goblin fragment in the archtype steppe step unobtainable (the guy says i have finished the quest the first time i talk to him). I think that it may have something to do with how i added all maps in the beginning and that quest may have been tied to the map for that area. Still an amazing editor though.

    This is the save that has some of the glitched items in the inventory.
    Attached Files Attached Files

  4. #116
    XeDev
    Echelo is offline
    Join Date : Oct 2011
    Posts : 247
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    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Quote Originally Posted by s9340372 View Post
    i send my save file ,please help me edit&fix thanks
    It looks like you are using Weapon DLC. I'll have a fix for this soon.

  5. #117
    TyRamos80

    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Big thanks to the guys who stayed up squinting their eyes, shaking their heads and then gaining light bulbs on the top of their heads making these save editors possible for us!

  6. #118
    Member
    Giony is offline
    Join Date : Feb 2012
    Posts : 54
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    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    is it just me that cant see any download link anywhere?


  7. #119
    s9340372

    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Quote Originally Posted by Echelo View Post
    It looks like you are using Weapon DLC. I'll have a fix for this soon.
    but my Problem is dlc monster,dlc monster is gone

  8. #120
    XeDev
    Echelo is offline
    Join Date : Oct 2011
    Posts : 247
    Array

    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Quote Originally Posted by sparda89 View Post
    Ok, sorry i havent been near my computer since i first posted the thing about the kaiser knuckles and from more trial and error it looks like only the first passive ability is saved if an accessory is added through the editor. The same goes for the collector catalog it only have the item scavenger passive ability and is missing the gil increase ability. I did notice a plus to this glitch and that is that the aegis items don't have that reduced ATB rate ability anymore. On another note i did something on this file that made the goblin fragment in the archtype steppe step unobtainable (the guy says i have finished the quest the first time i talk to him). I think that it may have something to do with how i added all maps in the beginning and that quest may have been tied to the map for that area. Still an amazing editor though.

    This is the save that has some of the glitched items in the inventory.
    Did you put your DLC Weapon back somehow? Cause this save gives me an error on opening it. I see that you did click the Max Weapons button though, as it has all the weapons in order.

 

 

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