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[Release] [FINAL] Final Fantasy XIII-2 Save Editor - Page 19
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  1. #145
    Member
    Reanimator is offline
    Join Date : Dec 2010
    Location : Ohio
    Posts : 75
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    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    So I imagine this will break again when they release the new DLC tomorrow. It looks like at least Sazh will be able to be obtained. No idea on new items.

    http://member.square-enix.com/na/blog/2012/02/16/

  2. #146
    XeDev
    Echelo is offline
    Join Date : Oct 2011
    Posts : 247
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    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Quote Originally Posted by Reanimator View Post
    So I imagine this will break again when they release the new DLC tomorrow. It looks like at least Sazh will be able to be obtained. No idea on new items.

    http://member.square-enix.com/na/blog/2012/02/16/
    No, its not weapon DLC, and if they release any future weapon DLC I included the weapon codes, so it will not break. ;)

  3. #147
    XeDev
    Echelo is offline
    Join Date : Oct 2011
    Posts : 247
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    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Quote Originally Posted by iKing View Post
    but my problem too was that i couldnt use lightning anymore neither or any other dlc besides the weapons.... and those stats i had to put them back manually i dont mind to edit them like they were before but i would prefer to add some more stats than re doing them
    Is it really 0'ing stats? Or are you waiting for the save to load? Send me a save that the stats get 0'ed on please.

  4. #148
    XeDev
    Echelo is offline
    Join Date : Oct 2011
    Posts : 247
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    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Ok, thanks to CountryBoy for the save. 0'ed stats are due to the value caps we placed on the numericUpDown controls. If you edited your save file using any other method, (Jappi's or manual), and you set your amount too high for our tool, it will 0 your stats because that is the minimum value of our numericUpDown controls. We can fix.

    BTW. you never use anymore than ~600,000 cp in the game. Having it any higher than 999,999 is useless.

  5. #149
    A Pirate's Life For Me!
    Demon

    Caister is offline
    Join Date : Jul 2011
    Location : Narwhalin'
    Age : 32
    Posts : 143
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    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Let's stop talking about this editor til it comes back out so I can have it. All this talk is making me anxious and jealous.
    Downloads : 13 || Uploads : 0 || Rep Power : 3561 || Posts : 143 || Thanks : 19 || Thanked 20 Times in 16 Posts



  6. #150
    Member
    MasterJ360 is offline
    Join Date : Feb 2012
    Location : Wilson, North Carolina, United States
    Age : 32
    Posts : 85
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    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    lol I Agree. Now that we know the main issue has been resolved we just need to wait for the new fixed release. Also we need to stop using the current editor as it has many bugs and glitches. Some people are still using the editor knowing its going to mess up their saves and reporting the same common issues b/c they have no patience for the new one. Just use Jappi88 newest editor for now, which still works fine. It only gave me a minor save glitch, but I was able to get my save to work again

    Last edited by MasterJ360; 02-28-2012 at 04:22 AM.
    Downloads : 30 || Uploads : 0 || Rep Power : 3282 || Posts : 85 || Thanks : 20 || Thanked 2 Times in 2 Posts


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  7. #151
    wkndplaya

    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    but ...but it's shiny ._.
    on topic: great news can't wait for the fix

  8. #152
    Excelsior

    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    The monster editor is awesome (just like the rest). Seriously, thanks from the depths of my heart :D

 

 

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