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  1. #385
    XeDev
    Echelo is offline
    Join Date : Oct 2011
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    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Quote Originally Posted by mar789 View Post
    Well I can load the save just fine but I have to run the program in debug mode on Micrsoft Visual Studio 2010 for it to work.

    I don't know if there's more sounds the program makes, but it's not the save then.
    There are no sounds in v1.15. You must have a peculiar pc because it should load up just fine. Make sure your .net framework is up to date, and that you're clicking yes when it asks to run in administrator mode (Assuming UAC is turned on).

    What is the username you use to log on to your pc? Also, what is the full path to your temp directory? You can see this by opening the command prompt and typing "set". It will tell you TEMP=C:\Users\YouUserName\AppData\Local\Temp

  2. #386
    Member
    Reanimator is offline
    Join Date : Dec 2010
    Location : Ohio
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    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    I don't know if it was the dropping the sounds or a small change in code, but the editor loads so much quicker. It seems to load in a fraction of a second vs. about 30 seconds and a random display of form2 in my taskbar. Nicely done!



    Edit: Question to save some frustration, does the game complain if you exceed the accessory cap by using the edit accessories option for a character?

  3. #387
    Haven Donator
    VirageZero is offline
    Join Date : Jan 2012
    Location : Canada
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    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Quote Originally Posted by Echelo View Post
    There are no sounds in v1.15. You must have a peculiar pc because it should load up just fine. Make sure your .net framework is up to date, and that you're clicking yes when it asks to run in administrator mode (Assuming UAC is turned on).
    Okay I got it working, I think it was because it was in compatibility mode for some reason.

  4. #388
    Member
    hello_hello is offline
    Join Date : Jan 2012
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    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Is it possible if everything related to DLC is stated in the SE? Something like Lightning (DLC)?

    Btw, thank you for this awesome SE :)

  5. #389
    Member
    innerdecay is offline
    Join Date : Oct 2011
    Posts : 39
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    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Wow! nice work!

  6. #390
    Junior Member
    vxand is offline
    Join Date : Feb 2012
    Posts : 10
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    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Great work. Thanks mate
    Very very cool









    Ok I moved everything in a read me file clean it up alil

    =========================================
    Dev Mode
    FTP Mode
    USB Mode
    ----------
    Weapon Editor
    Accessory Editor
    Item Editor
    Monster Meterial Editor
    Component Editor
    Special Item Editor
    Party Editor
    Monster Stat Editor
    Historia Crux --------Hacks fragments,frag skils,timeline etc.
    Memory Editor
    Etro-----------Ps3
    =========================================
    (There was a Glitch that if you hacked to much on the first Level and in the game for that matter you will corrupt your save with this editor no more need in messing up your save thank Echelo for that one:)


    Make sure if your gonna use the monster editor to un-slot your monsters first then hack your monsters.
    also if you don't know how to use the party editor don't use lol,and you cannot ride chocobos with anyone besides serah and noel

    For anybody else having problems include your save when your asking for help so i can see what's going on.

    DLC SUPPORT ADDED

    Had to update some things but it's back online.

    Ok guys please download 1.15 thx:P

    Known problems



    If your goona use the memory editor make sure to download xdevkit.dll (xbox nieghborhood) and dont work with TU1 ( i think but works with dlc lol) And memory editor only been tested on pal version:([/QUOTE]

  7. #391
    XeDev
    Echelo is offline
    Join Date : Oct 2011
    Posts : 247
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    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Quote Originally Posted by Reanimator View Post
    I don't know if it was the dropping the sounds or a small change in code, but the editor loads so much quicker. It seems to load in a fraction of a second vs. about 30 seconds and a random display of form2 in my taskbar. Nicely done!

    Edit: Question to save some frustration, does the game complain if you exceed the accessory cap by using the edit accessories option for a character?
    No, it doesn't complain. the accessory cap is the reason I put the individual accessory editors in there. Cause there was no way to go above 255 in the save editing, as only 1 byte controls that value.. But now you can just override with the accessory selectors.

  8. #392
    Haven Donator
    evilhotice is offline
    Join Date : Dec 2010
    Location : Fayetteville, North Carolina, United States
    Posts : 222
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    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    I get this exception error when opening a save not using usb mode and while using usb mode:


    Click image for larger version. 

Name:	60587267.jpg 
Views:	115 
Size:	68.7 KB 
ID:	6095


    sorry if the pic is too big.

    EDIT: i don't get this error when loading an unmodded save. The modded save i opened in the editor was modded with jappi's editor. I also noticed the stats for noel and serah were 0 which shouldn't be a problem.
    Downloads : 29 || Uploads : 0 || Rep Power : 3832 || Posts : 222 || Thanks : 114 || Thanked 8 Times in 8 Posts



    http://www.360haven.com/forums/image.php?type=sigpic&userid=106&dateline=12986652  37

 

 

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