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  1. #473
    Junior Member
    sparda89 is offline
    Join Date : Jan 2012
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    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Love this editor it is so much fun. Is there any chance that the next update will include a complete beastiary option? It would be nice to be able to not have to use a librascope every time i run into a new enemy.

  2. #474
    Member
    Reanimator is offline
    Join Date : Dec 2010
    Location : Ohio
    Posts : 75
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    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Quote Originally Posted by sparda89 View Post
    Love this editor it is so much fun. Is there any chance that the next update will include a complete beastiary option? It would be nice to be able to not have to use a librascope every time i run into a new enemy.
    For what it is worth, you don't need the complete info for the achievement, you only need to have beaten the enemy once.

    If you want the complete info anyway, you could add the ability kill: librascope to the two main characters.

  3. #475
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    Giony is offline
    Join Date : Feb 2012
    Posts : 54
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    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    is the unlock all roles option screwed up for anyone else? i ticked it so i didnt have to spend an hr on the crystarium menu but im missing alot of strength and magic that i woulda gained from doing it manually, few moves and spells and more importantly the capacity is fairly small :( other than that everything's perfect

  4. #476
    Gfx Artist
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    Ryudo is offline
    Join Date : Dec 2010
    Location : Netherlands
    Posts : 924
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    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Quote Originally Posted by Reanimator View Post
    For what it is worth, you don't need the complete info for the achievement, you only need to have beaten the enemy once.

    If you want the complete info anyway, you could add the ability kill: librascope to the two main characters.
    Alternatively he can just manually hex edit the entries to complete the bestiary.

    Btw Echelo/Genesis, any word on the accessories yet? (The missing passive abilities). And weapons for that matter too, since again, only the first passive ability is on them.
    Last edited by Ryudo; 03-09-2012 at 09:22 PM.
    Downloads : 25 || Uploads : 1 || Rep Power : 4609 || Posts : 924 || Thanks : 85 || Thanked 231 Times in 133 Posts



  5. #477
    robinham

    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    A good tool for me.THKs

  6. #478
    Shengtu

    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Quote Originally Posted by Ryudo View Post
    Alternatively he can just manually hex edit the entries to complete the bestiary.

    Btw Echelo/Genesis, any word on the accessories yet? (The missing passive abilities).
    how? tut for a noob anywhere? i'd like to try it, but my knowledge of hex editing is nil! lol


  7. #479
    Gfx Artist
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    Ryudo is offline
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    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Quote Originally Posted by Shengtu View Post
    how? tut for a noob anywhere? i'd like to try it, but my knowledge of hex editing is nil! lol
    You need to first extract APP.DAT from your Save using either Modio, Horizon, 360Revo, etc. Either one of those works. (I prefer Modio Beta 4 myself, never had problems with it yet when modding FF13-2 Saves).

    Next you have to decrypt it using Jappi's Save Editor. (Search the forums for his topic). Then open it up in a Hex Editor (HxD is what I use).
    Then go to offset 0x58242 and from there replace everything with the value FF up to offset 0x58A84 (Don't go beyond that). It will give you every monster in the bestiary (100% complete & identified as well).

    If you don't know how to do any of this, then feel free to upload your Save and I'll do it for you.
    Downloads : 25 || Uploads : 1 || Rep Power : 4609 || Posts : 924 || Thanks : 85 || Thanked 231 Times in 133 Posts



  8. #480
    XeDev
    Echelo is offline
    Join Date : Oct 2011
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    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Quote Originally Posted by Giony View Post
    is the unlock all roles option screwed up for anyone else? i ticked it so i didnt have to spend an hr on the crystarium menu but im missing alot of strength and magic that i woulda gained from doing it manually, few moves and spells and more importantly the capacity is fairly small :( other than that everything's perfect
    This just make the roles Saboteur, Synergist, and Medic available to Serah and Noel without using the crystalarium. So you can use the built in ability editors to mod their abilities without ever going to the crystalarium.

 

 

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