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[Release] [FINAL] Final Fantasy XIII-2 Save Editor - Page 68
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  1. #537
    mvbrambilla

    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Amazing work! Thanks!

  2. #538
    Haven Donator
    Raoh is offline
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    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Once again, Genesis comes through with another fantastic RPG editor. Excellent work.

  3. #539
    Member
    MasterJ360 is offline
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    Location : Wilson, North Carolina, United States
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    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Just for future reference Lightning's story DLC will be available in May.
    Downloads : 30 || Uploads : 0 || Rep Power : 3282 || Posts : 85 || Thanks : 20 || Thanked 2 Times in 2 Posts


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  4. #540
    Gfx Artist
    Rpg_Fan

    Ryudo is offline
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    Location : Netherlands
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    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    @Echelo / Genesis:
    Are you able to fix the Accessory/Weapon bug in a possible updated version?

    Referring to this:
    The missing passive abilities. And weapons for that matter too, since again, only the first passive ability is on them and the rest seems to be missing.
    I remember you mentioned long ago that there's 2 entries or something for them?


    [Edit]
    Something in my Save is causing me to not be able to obtain "Goblin Fragment" (when you first enter Archylte Steppe).

    It's either me having edited in the full Bestiary (Maybe the Goblin is not supposed to be 'identified' yet).
    OR it's possible that editing in the Archylte Map beforehand using the Save Editor glitches the NPC into thinking you already completed the '1st quest' where he gives you the actual map.

    I will start over a New Game (Damnit), and then I'll test and confirm what breaks this part of the game.
    Last edited by Ryudo; 03-21-2012 at 12:00 AM.
    Downloads : 25 || Uploads : 1 || Rep Power : 4609 || Posts : 924 || Thanks : 85 || Thanked 231 Times in 133 Posts



  5. #541
    Junior Member
    vxand is offline
    Join Date : Feb 2012
    Posts : 10
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    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    First of ali great Thanks for it and Congratulations mate.
    I word like to know war I can modify for start the game because I noticed that ir i maximize alo, my save corrupts.
    Can You help me With that?
    A tip would be change only CP and upgrade caracter using crystalgen?
    Its because I am working alo day and word like to play it faster more to see Its history.
    Thanks

  6. #542
    Gfx Artist
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    Ryudo is offline
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    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Confirmed a bad game glitch when using the Editor now. This is extremely important for anyone thinking of using this early in the game.

    Whatever you do, do NOT add all maps to your inventory before you have completed the first 3 quests in Archylte Steppe.

    The very first NPC you are ordered to speak to gives you a map in return for beating a bunch of Goblins, you obtain the Goblin Fragment as well after this.
    IF you however decide to add the maps before doing this, it will glitch up, and the NPC thanks you for completing the quest right away without even starting the quest, and you get nothing out of it, so you are missing a Fragment.

    Of course this can be solved by unlocking all the fragments in the editor, but anyone who doesn't have the game beaten yet will basically cause his/her Achievements to go out of order by doing this.

    A warning should be added in the Editor for this I think in the Map Section.
    Downloads : 25 || Uploads : 1 || Rep Power : 4609 || Posts : 924 || Thanks : 85 || Thanked 231 Times in 133 Posts



  7. #543
    Haven Donator
    Raoh is offline
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    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Quote Originally Posted by Ryudo View Post
    Confirmed a bad game glitch when using the Editor now. This is extremely important for anyone thinking of using this early in the game.

    Whatever you do, do NOT add all maps to your inventory before you have completed the first 3 quests in Archylte Steppe.

    The very first NPC you are ordered to speak to gives you a map in return for beating a bunch of Goblins, you obtain the Goblin Fragment as well after this.
    IF you however decide to add the maps before doing this, it will glitch up, and the NPC thanks you for completing the quest right away without even starting the quest, and you get nothing out of it, so you are missing a Fragment.

    Of course this can be solved by unlocking all the fragments in the editor, but anyone who doesn't have the game beaten yet will basically cause his/her Achievements to go out of order by doing this.

    A warning should be added in the Editor for this I think in the Map Section.
    Excellent find. Quoted to help insure people can read it without skipping through the posts.

  8. #544
    gamer546

    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    thanks great work


 

 

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