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  1. #569
    Haven Donator
    iKing is offline
    Join Date : Dec 2010
    Location : Puerto Rico
    Posts : 187
    Array

    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    what about the gilgamesh and other DLC did genesis fix it ? can i edit with no problem?

  2. #570
    Junior Member
    sparda89 is offline
    Join Date : Jan 2012
    Posts : 17
    Array

    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Super excited for if/when this editor will support the Gilgamesh and Pupu DLC. This editor is amazing and I'm pretty sure it's the only reason that i haven't sold this game back to Gamestop.

  3. #571
    Member
    MasterJ360 is offline
    Join Date : Feb 2012
    Location : Wilson, North Carolina, United States
    Age : 32
    Posts : 85
    Array

    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Quote Originally Posted by Echelo View Post
    I've been testing the editor, I see no error, could you send me your save file? I also sent you a pm.
    I added you on MSN. I sent you chat msg wile you were offline, but I'll send you the save file as soon as I get Gilgamesh. Still trying to get him, hes such a pain in the A$$ lol I got PuPu tho.

    P.S If anyone is having trouble with Gilgamesh just increase the Attack Strength and Magic for each character using this editor. But don't over do it lol
    900 strength should be enough. Got him under 20mins.
    Last edited by MasterJ360; 04-11-2012 at 03:18 AM.
    Downloads : 30 || Uploads : 0 || Rep Power : 3282 || Posts : 85 || Thanks : 20 || Thanked 2 Times in 2 Posts


    Rukia: "Don't just sit there type back and reply to me!"

    PSN Gamercards
    Youtube Channel http://www.youtube.com/user/xXMasterJ360Xx?feature=mhee

  4. #572
    Leaferian

    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Could I get someone to PM me and explain this? I have never modded a 360 save before, and I'm not really sure how to go about doing it. I have my save on an 8GB flash drive with 4.5 GB worth of space allotted to it for the 360. However, it does not appear on my usb drive and I can't find it when I go to open a file with the save editor program. The first post says something about a readme, but there is no such file in the attached folder I got (about half an hour ago). I tried looking through easily 30-40 pages of this thread before deciding to post finally; I don't want any hate or rage, I'd just like a calm, simple explanation (sent to me by private message) on how to pull and open save files for modding via usb and if I need to do anything special to move them back again. if there are more things I have to download than this, great. Just point me in the right direction, tell me what I need to do.

    I would love this to be resolved as quickly as possible so I can get back to playing, please and thank you. :)

  5. #573
    projekt

    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Do you happen to know when this program will be updated to be compatible with the new dlc monsters such as Gilga and the others? Also, I tried this program and it deleted my inventory of all weapons and acces. I'm guessing it may be related to content I have that the program doesn't know about? If that's the case then that is fine with me. Oh, and great job on the program! Love is so far (Max Hp and Max Dmg).


  6. #574
    Melissabunnie

    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Hi trying to get the save editor to work but it giving me errors and not sure what to do now? any help would be greatly appreciated :3

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
    Parameter name: index
    at System.ThrowHelper.ThrowArgumentOutOfRangeExceptio n()
    at WindowsFormsApplication1.Form1.openToolStripMenuIt em_Click(Object sender, EventArgs e)
    at System.Windows.Forms.ToolStripItem.RaiseEvent(Obje ct key, EventArgs e)
    at System.Windows.Forms.ToolStripMenuItem.OnClick(Eve ntArgs e)
    at System.Windows.Forms.ToolStripItem.HandleClick(Eve ntArgs e)
    at System.Windows.Forms.ToolStripItem.HandleMouseUp(M ouseEventArgs e)
    at System.Windows.Forms.ToolStripItem.FireEventIntera ctive(EventArgs e, ToolStripItemEventType met)
    at System.Windows.Forms.ToolStripItem.FireEvent(Event Args e, ToolStripItemEventType met)
    at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEven tArgs mea)
    at System.Windows.Forms.ToolStripDropDown.OnMouseUp(M ouseEventArgs mea)
    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ScrollableControl.WndProc(Mes sage& m)
    at System.Windows.Forms.ToolStrip.WndProc(Message& m)
    at System.Windows.Forms.ToolStripDropDown.WndProc(Mes sage& m)
    at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.261 (RTMGDR.030319-2600)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    FFXIII-2 Save Editor
    Assembly Version: 1.1.5.0
    Win32 Version: 1.1.5.0
    CodeBase: file:///C:/Users/Owner/Desktop/ffx13-2%20editor/FFXIII-2%20Save%20Editor.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.235 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.261 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    CLKsFATXLib
    Assembly Version: 1.0.0.6
    Win32 Version: 1.0.0.6
    CodeBase: file:///C:/Users/Owner/Desktop/ffx13-2%20editor/CLKsFATXLib.DLL
    ----------------------------------------
    System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.233 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    X360
    Assembly Version: 1.0.0.41
    Win32 Version: 1.0.0.41
    CodeBase: file:///C:/Users/Owner/Desktop/ffx13-2%20editor/X360.DLL
    ----------------------------------------
    System.Management
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Management/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Management.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.233 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

  7. #575
    Member
    MasterJ360 is offline
    Join Date : Feb 2012
    Location : Wilson, North Carolina, United States
    Age : 32
    Posts : 85
    Array

    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Quote Originally Posted by Melissabunnie View Post
    Hi trying to get the save editor to work but it giving me errors and not sure what to do now? any help would be greatly appreciated :3

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
    Parameter name: index
    at System.ThrowHelper.ThrowArgumentOutOfRangeExceptio n()
    at WindowsFormsApplication1.Form1.openToolStripMenuIt em_Click(Object sender, EventArgs e)
    at System.Windows.Forms.ToolStripItem.RaiseEvent(Obje ct key, EventArgs e)
    at System.Windows.Forms.ToolStripMenuItem.OnClick(Eve ntArgs e)
    at System.Windows.Forms.ToolStripItem.HandleClick(Eve ntArgs e)
    at System.Windows.Forms.ToolStripItem.HandleMouseUp(M ouseEventArgs e)
    at System.Windows.Forms.ToolStripItem.FireEventIntera ctive(EventArgs e, ToolStripItemEventType met)
    at System.Windows.Forms.ToolStripItem.FireEvent(Event Args e, ToolStripItemEventType met)
    at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEven tArgs mea)
    at System.Windows.Forms.ToolStripDropDown.OnMouseUp(M ouseEventArgs mea)
    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ScrollableControl.WndProc(Mes sage& m)
    at System.Windows.Forms.ToolStrip.WndProc(Message& m)
    at System.Windows.Forms.ToolStripDropDown.WndProc(Mes sage& m)
    at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.261 (RTMGDR.030319-2600)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    FFXIII-2 Save Editor
    Assembly Version: 1.1.5.0
    Win32 Version: 1.1.5.0
    CodeBase: file:///C:/Users/Owner/Desktop/ffx13-2%20editor/FFXIII-2%20Save%20Editor.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.235 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.261 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    CLKsFATXLib
    Assembly Version: 1.0.0.6
    Win32 Version: 1.0.0.6
    CodeBase: file:///C:/Users/Owner/Desktop/ffx13-2%20editor/CLKsFATXLib.DLL
    ----------------------------------------
    System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.233 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    X360
    Assembly Version: 1.0.0.41
    Win32 Version: 1.0.0.41
    CodeBase: file:///C:/Users/Owner/Desktop/ffx13-2%20editor/X360.DLL
    ----------------------------------------
    System.Management
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Management/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Management.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.233 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
    You need to go to tools and click clear Xbox360 Configuration on the save editor. Then re-input your account ID.
    Downloads : 30 || Uploads : 0 || Rep Power : 3282 || Posts : 85 || Thanks : 20 || Thanked 2 Times in 2 Posts


    Rukia: "Don't just sit there type back and reply to me!"

    PSN Gamercards
    Youtube Channel http://www.youtube.com/user/xXMasterJ360Xx?feature=mhee

  8. #576
    Member
    MasterJ360 is offline
    Join Date : Feb 2012
    Location : Wilson, North Carolina, United States
    Age : 32
    Posts : 85
    Array

    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Quote Originally Posted by projekt View Post
    Do you happen to know when this program will be updated to be compatible with the new dlc monsters such as Gilga and the others? Also, I tried this program and it deleted my inventory of all weapons and acces. I'm guessing it may be related to content I have that the program doesn't know about? If that's the case then that is fine with me. Oh, and great job on the program! Love is so far (Max Hp and Max Dmg).
    The editor will eventually get updated, but it really depends on the creators having the DLC themselves. Updating takes time, plus the new DLC had just came out. I stated this before, but when having new DLC monsters that the editor does not have can cause your monsters to disappear b/c you saved a monster list without their data. You have to make final preparations to monster editing before capturing DLC crystals before the next update.
    P.S you should take off max hp and max damage b/c you'll get bored of the game really fast, no need for godlike stats the game is fairly easy. Just saying
    Downloads : 30 || Uploads : 0 || Rep Power : 3282 || Posts : 85 || Thanks : 20 || Thanked 2 Times in 2 Posts


    Rukia: "Don't just sit there type back and reply to me!"

    PSN Gamercards
    Youtube Channel http://www.youtube.com/user/xXMasterJ360Xx?feature=mhee

 

 

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