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[Release] [FINAL] Final Fantasy XIII-2 Save Editor - Page 77
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  1. #609
    Senior Member
    aos10 is offline
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    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    is there any update for the new characters ?
    i modded my save
    now..lightening and OMEGA not in my monster list
    and some monster return to level 1

  2. #610
    The Immortal God
    Rpg_Fan

    CloudStrife7x is offline
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    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Quote Originally Posted by aos10 View Post
    is there any update for the new characters ?
    i modded my save
    now..lightening and OMEGA not in my monster list
    and some monster return to level 1
    make sure you using the updated version of the editor Echelo posted here: http://www.360haven.com/forums/showt...-Editor/page60

    you will see the post Echelo made releasing the updated version that supports all dlc characters currently released
    Downloads : 157 || Uploads : 0 || Rep Power : 24511 || Posts : 18,751 || Thanks : 4,451 || Thanked 3,096 Times in 2,607 Posts



  3. #611
    Member
    MasterJ360 is offline
    Join Date : Feb 2012
    Location : Wilson, North Carolina, United States
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    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Quote Originally Posted by docwookiechris View Post
    I am having some issues with this. I was able to modify ff13 with no issues, but with this editor I am getting corrupt messages and unable to save messages (am playing on the 360)

    I am saving to a 1GB flashdrive, using USBXTAFGUI to extract file to desktop, opening the editor, and the only things I edit are CP and gil. Then i injected the new file back using USBXTAFGUI and then loading via xbox. No issue opening, but it will not let me save over the same file or save a new file (in historia crux.)

    I do have Modio installed and could use that, but since I used USBXTAFGUI for the ff13 editor with no issues (and since Modio gave me issues with Mass effect 2) I didn't think that was the problem. Any help?
    Your problem is using a 1GB Flash drive. You need to use a 4GB or higher to have everything working properly. On the main page you will see this type of error being solved by what I just stated. Also you don't need Modio for this editor and extracting your save file to the desktop just to edit it is an unnecessary step [Unless your making a backup] b/c you can just open your save file with the Editor while its still in the USB stick.
    Downloads : 30 || Uploads : 0 || Rep Power : 4595 || Posts : 85 || Thanks : 20 || Thanked 2 Times in 2 Posts


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  4. #612
    XeDev
    Echelo is offline
    Join Date : Oct 2011
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    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Quote Originally Posted by cyan View Post
    found small bug, it doesn't support multiple chocobos. probably because only chocobos that allow more than 1 crystal
    Until a major re-work of how I handled the monsters is done (Not anytime soon) , there will only be support for 1 of each kind of chocobo. Basically, the monster slots could be handled the same way as the accessory slots.

  5. #613
    Niniss75017

    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Really nice Save Editor.
    Thanks for sharing this.
    It will be fun to use it.

  6. #614
    SABERxEXCALIBUR

    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    thanks a lot for the editor! be able to fly thru the game now ^^

  7. #615
    wendolo

    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Thanks for sharing this.

  8. #616
    thekonkora

    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    will there be more dlc monster support? i got gilgamesh and pupu and when i edit any other monster they are erased from my monster list. also will there also be a new monster editor update to support the new dlc snow valfador and lightning monsters?

 

 

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