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[Release] [FINAL] Final Fantasy XIII-2 Save Editor - Page 111
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  1. #881
    Member
    modder
    dawn-hikari is offline
    Join Date : Jul 2012
    Location : Gladstone, MO
    Posts : 61
    Array

    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    this app is wonderful i was able to do edits without damaging changes to my save file this works well once you learn your profile ID

  2. #882
    Craigyyuna

    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Keep getting an error when opening the dat file.
    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.ArgumentOutOfRangeException: InvalidArgument=Value of '98' is not valid for 'SelectedIndex'.
    Parameter name: SelectedIndex
    at System.Windows.Forms.ComboBox.set_SelectedIndex(In t32 value)
    at (Object , Int32 )
    at ..(String )
    at ..(String )
    at ..(Object , EventArgs )
    at System.Windows.Forms.ToolStripItem.RaiseEvent(Obje ct key, EventArgs e)
    at System.Windows.Forms.ToolStripMenuItem.OnClick(Eve ntArgs e)
    at System.Windows.Forms.ToolStripItem.HandleClick(Eve ntArgs e)
    at System.Windows.Forms.ToolStripItem.HandleMouseUp(M ouseEventArgs e)
    at System.Windows.Forms.ToolStripItem.FireEventIntera ctive(EventArgs e, ToolStripItemEventType met)
    at System.Windows.Forms.ToolStripItem.FireEvent(Event Args e, ToolStripItemEventType met)
    at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEven tArgs mea)
    at System.Windows.Forms.ToolStripDropDown.OnMouseUp(M ouseEventArgs mea)
    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ScrollableControl.WndProc(Mes sage& m)
    at System.Windows.Forms.ToolStrip.WndProc(Message& m)
    at System.Windows.Forms.ToolStripDropDown.WndProc(Mes sage& m)
    at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1008 (RTMGDR.030319-1000)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    FFXIII-2
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Craig/Desktop/360/FFXIII-2%20Save%20Editor/FFXIII-2.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1002 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1001 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1001 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    {4e76a877-107c-4b82-9561-cc07b7f6a460}
    Assembly Version: 0.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Craig/Desktop/360/FFXIII-2%20Save%20Editor/FFXIII-2.exe
    ----------------------------------------
    System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.233 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Management
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Management/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Management.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

    I open it from my computer, and this error pops up. Characters are showing no stats, but everything else is accurate. When anything is modified, and I reload it to my 360, black screen. It never loads.

  3. #883
    Member
    ramb1402 is offline
    Join Date : Mar 2012
    Location : Atlantis
    Posts : 30
    Array

    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Thank you very much, I was looking for this.
    Downloads : 8 || Uploads : 0 || Rep Power : 0 || Posts : 30 || Thanks : 5 || Thanked 1 Time in 1 Post


    "Knowledge speaks but wisdom listens."

  4. #884
    Junior Member
    gachjin is offline
    Join Date : Dec 2012
    Posts : 20
    Array

    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Thanks man!!

  5. #885
    shinta101

    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    awesome save editor thanks a bunch

  6. #886
    Junior Member
    fasterjon is offline
    Join Date : Jun 2013
    Posts : 12
    Array

    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    thanks a lot man...:)
    btw,is the monster editor can add a monster ? or is it just to edit monster's stats...

    you know that there is another editor that can add a monster,but when we added a monster and we get into the game... it will be just an "Unknown Monster"
    sometimes i think,it was because i add them too early or because i put wrong stats to the monster,that result an error...

  7. #887
    Member
    aureliano17 is offline
    Join Date : Mar 2012
    Posts : 48
    Array

    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Looks good, thanks!

  8. #888
    Junior Member
    zregah is offline
    Join Date : Sep 2013
    Posts : 9
    Array

    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    this is a gr8 mod

 

 

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