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[Release] Fate's Veil - Kingdom of Amalur Save Editor v1.1 - Page 12
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  1. #89
    Member
    ripghoti is offline
    Join Date : Jan 2012
    Location : Room, House
    Posts : 42
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    Re: [BETA RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v.7

    First off, Thank you very much for making this. I beat the game once and now I can go back through and experiment with a bunch more stuff.



    A few tips for everyone editing:
    1. Do not mod your HP before you level. I modded it to 8000, then leveled, which brought it back down to roughly 120 and instantly killed me (still not sure how that worked). Mod the armors and weapons with HP+ stuff.
    2. Do Not Mod the DLC armors/weapons. I did this and it froze the xbox every time I tried loading the save. Stick to making a weapon/armor and modding it.
    3. If you are using Modio to get your save, make sure to press "save to device" after you save in the modding program. (this may sound stupid, but hey, I made the mistake so I'm sure someone else will as well)
    4. Don't try and mod items you pick up. Some of their effects may not be listed and there is no name to go by. Just make something at a forge and name it something easy to find.
    5. Speaking of naming items; names with spaces or longer names are easier to find than short names. Think "Stabby McStabs" or "Bob's Mallet of Doom." Take a fourth of the time to find the items this way.
    6. Feel free to make god weapons. I have a greatsword with 900 physical damage, 400%+ physical damage, 1000 HP, 100 HP regen per second, around 800 poison damage every 5 seconds, and 1000+ armor. I named it Todd.

    Thanks again for everything, and I hope this helps people out. Don't waste time making the mistakes I did..

  2. #90
    ReapaOfSouls

    Re: [BETA RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v.7

    Thank you for this editor !! I will be messing around with it tonight !

  3. #91
    Advertiser

    XajNyne is offline
    Join Date : Jan 2011
    Location : Australia
    Posts : 3,225
    Array

    Re: [BETA RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v.7

    Quote Originally Posted by ripghoti View Post
    First off, Thank you very much for making this. I beat the game once and now I can go back through and experiment with a bunch more stuff.

    A few tips for everyone editing:
    1. Do not mod your HP before you level. I modded it to 8000, then leveled, which brought it back down to roughly 120 and instantly killed me (still not sure how that worked). Mod the armors and weapons with HP+ stuff.
    2. Do Not Mod the DLC armors/weapons. I did this and it froze the xbox every time I tried loading the save. Stick to making a weapon/armor and modding it.
    3. If you are using Modio to get your save, make sure to press "save to device" after you save in the modding program. (this may sound stupid, but hey, I made the mistake so I'm sure someone else will as well)
    4. Don't try and mod items you pick up. Some of their effects may not be listed and there is no name to go by. Just make something at a forge and name it something easy to find.
    5. Speaking of naming items; names with spaces or longer names are easier to find than short names. Think "Stabby McStabs" or "Bob's Mallet of Doom." Take a fourth of the time to find the items this way.
    6. Feel free to make god weapons. I have a greatsword with 900 physical damage, 400%+ physical damage, 1000 HP, 100 HP regen per second, around 800 poison damage every 5 seconds, and 1000+ armor. I named it Todd.

    Thanks again for everything, and I hope this helps people out. Don't waste time making the mistakes I did..
    Impressive first post lol! Thank you for the info. I will keep it in mind.

  4. #92
    Junior Member
    Bojack1135 is offline
    Join Date : Sep 2011
    Posts : 18
    Array

    Re: [BETA RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v.7

    hey sorry im new but i'm having an odd problem. every time i try to edit ability points it freezes when i try to load.

    i feel like an idiot but skill points work and everything else works just fine....

  5. #93
    richville

    Re: [BETA RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v.7

    Incredible editor, thank u for the effort you put into it

  6. #94
    l2obel2t7o

    Re: [BETA RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v.7

    great program

  7. #95
    GoodFella

    Re: [BETA RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v.7

    Quote Originally Posted by Bojack1135 View Post
    hey sorry im new but i'm having an odd problem. every time i try to edit ability points it freezes when i try to load.

    i feel like an idiot but skill points work and everything else works just fine....
    Same problem..

  8. #96
    Senior Member
    OmegaGamer is offline
    Join Date : Dec 2010
    Location : Scotland
    Posts : 63
    Array

    Re: [BETA RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v.7

    Quote Originally Posted by ripghoti View Post
    First off, Thank you very much for making this. I beat the game once and now I can go back through and experiment with a bunch more stuff.

    A few tips for everyone editing:
    1. Do not mod your HP before you level. I modded it to 8000, then leveled, which brought it back down to roughly 120 and instantly killed me (still not sure how that worked). Mod the armors and weapons with HP+ stuff.
    2. Do Not Mod the DLC armors/weapons. I did this and it froze the xbox every time I tried loading the save. Stick to making a weapon/armor and modding it.
    3. If you are using Modio to get your save, make sure to press "save to device" after you save in the modding program. (this may sound stupid, but hey, I made the mistake so I'm sure someone else will as well)
    4. Don't try and mod items you pick up. Some of their effects may not be listed and there is no name to go by. Just make something at a forge and name it something easy to find.
    5. Speaking of naming items; names with spaces or longer names are easier to find than short names. Think "Stabby McStabs" or "Bob's Mallet of Doom." Take a fourth of the time to find the items this way.
    6. Feel free to make god weapons. I have a greatsword with 900 physical damage, 400%+ physical damage, 1000 HP, 100 HP regen per second, around 800 poison damage every 5 seconds, and 1000+ armor. I named it Todd.

    Thanks again for everything, and I hope this helps people out. Don't waste time making the mistakes I did..
    thanks for the Great tips, but just one wee thing i was able to mod my dlc staff without it freezing, what dlc weapon/armor where you trying to mod ? pre-order dlc items or public dlc items ? (Just throwing a random guess's out there =] )
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