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  1. #97
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    XajNyne is offline
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    Re: [BETA RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v.7

    Quote Originally Posted by ripghoti View Post
    First off, Thank you very much for making this. I beat the game once and now I can go back through and experiment with a bunch more stuff.

    A few tips for everyone editing:
    1. Do not mod your HP before you level. I modded it to 8000, then leveled, which brought it back down to roughly 120 and instantly killed me (still not sure how that worked). Mod the armors and weapons with HP+ stuff.
    2. Do Not Mod the DLC armors/weapons. I did this and it froze the xbox every time I tried loading the save. Stick to making a weapon/armor and modding it.
    3. If you are using Modio to get your save, make sure to press "save to device" after you save in the modding program. (this may sound stupid, but hey, I made the mistake so I'm sure someone else will as well)
    4. Don't try and mod items you pick up. Some of their effects may not be listed and there is no name to go by. Just make something at a forge and name it something easy to find.
    5. Speaking of naming items; names with spaces or longer names are easier to find than short names. Think "Stabby McStabs" or "Bob's Mallet of Doom." Take a fourth of the time to find the items this way.
    6. Feel free to make god weapons. I have a greatsword with 900 physical damage, 400%+ physical damage, 1000 HP, 100 HP regen per second, around 800 poison damage every 5 seconds, and 1000+ armor. I named it Todd.

    Thanks again for everything, and I hope this helps people out. Don't waste time making the mistakes I did..

    When you say "1. Do not mod your HP before you level. I modded it to 8000, then leveled, which brought it back down to roughly 120 and instantly killed me (still not sure how that worked). Mod the armors and weapons with HP+ stuff."...........do you mean before you reach level 2 or do you mean before you reach level 40???

  2. #98
    Haven Martial Arts God


    cybersam is offline
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    Re: [BETA RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v.7

    nope... what he means is on every level up the hp/mp will reset... so edit those only after you reached the max level and after you've spent all the skill/ability points...
    Downloads : 17 || Uploads : 2 || Rep Power : 7481 || Posts : 1,193 || Thanks : 43 || Thanked 4,060 Times in 399 Posts


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  3. #99
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    XajNyne is offline
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    Re: [BETA RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v.7

    Quote Originally Posted by cybersam View Post
    nope... what he means is on every level up the hp/mp will reset... so edit those only after you reached the max level and after you've spent all the skill/ability points...
    oh ok, cool. That wont take long with XP maxed out lol!

  4. #100
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    lonelyhero is offline
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    Re: [BETA RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v.7

    i've also had some issues if i add ability points my game freezes upon saving after picking a destiny i also cant seem to add more than 4-5 effects to my dagger or the game freezes on loading so for now i have a decent dagger for my level but nothing spectacular and i love being able to increase my backpack size i could not stand being full all the time

  5. #101
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    smoko400 is offline
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    Re: [RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v1.0

    Quote Originally Posted by cybersam View Post
    ok guys... this should do it...
    you got a character editor
    - here you can edit you HP/HP, EXP, Skill/Ability Points and Inventory Limit

    and an item editor
    - here you can edit your items effect list (you can add or completely delete the effect), Amount, Max and current durability





    NOTE:
    in the Item editor
    the item list will list items with their IDs
    if you named your item (ingame) then the name will be shown instead
    there is a Item name list in the same directory as the extracted editor
    this list contains a list and names of the items... as the IDs may change its up to you to fill it or leave it..

    the Item effect on the left side is the list of the effects in the Effects file... (also in the same directory as the editor)
    this contains all the IDs found by idlehands & folly...
    if you want to be able to add more items that are not in this list please update the list

    the effect list in the middle is the list of the effects in the selected item

    the buttons "Add10x" will add 10 of the selected item while "Add" will just add just 1
    and the buttons "Clear" will remove all effects from the item while "Remove" will just remove 1

    ------------- old Updates - v0.7 - v0.9
    small update... now you can change exp, skill and ability points....
    for tge ability points i recommend a maximum of 369 (minus the points you've already spent...)
    other wise you won't be able to level the skills/abilities up
    max skill is 90 (minus the already activated ones)... but it look like that it will be set to max automatically...

    also you should know that the fields for the exp, skill and ability points is only shown once you get some of those in game... this is just to make sure the game will still function... and won't crash or something...
    -----------------------------------------------
    update - v1.0
    added an item editor and fix a small problem some may encounter

    ---
    to edit your savefile...
    just open the con file with the editor...
    no need for extraction or anything

    also it will automatically resign/rehash when you save the file

    ---------------- Download count
    --pre fix downloads 21x
    -- v.7 downloaded 90x
    -- v.9 downloaded 185x
    Will it be ok if i post this save editor over at XPGamesaves and thnx m8 A great job on the editor looks awesome m8.
    Last edited by smoko400; 03-06-2012 at 12:21 PM.
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  6. #102
    Haven Martial Arts God


    cybersam is offline
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    Re: [RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v1.0

    sure thing... but if an update comes out be sure to update your post there... ^_^
    Downloads : 17 || Uploads : 2 || Rep Power : 7481 || Posts : 1,193 || Thanks : 43 || Thanked 4,060 Times in 399 Posts


    Programming today is a race between software engineers striving to build bigger and better idiot-proof programs,
    and the Universe trying to produce bigger and better idiots.
    So far, the Universe is winning.

    Rich Cook

  7. #103
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    XajNyne is offline
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    Re: [RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v1.0

    How does the EXP part work? Maxing it out only resets to default when a level up is activated lol!

    That is to say when I maxed it out and then loaded game, as soon as I level up it went back to normal.
    Last edited by XajNyne; 03-06-2012 at 01:38 PM.
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  8. #104
    Inactive Member
    Armchairwarrior is offline
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    Re: [BETA RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v.7

    Thanks man! I've been waiting for one of these for a while now.

 

 

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