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[Release] Fate's Veil - Kingdom of Amalur Save Editor v1.1 - Page 21
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  1. #161
    consolaman

    Re: [RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v1.1

    Awesome editor. But be careful: there seems to be a maximum ammount of ability points and skill points that you should do. I tried 31 and 80 on a new character and it kept dying as soon as I leveled him up, so I gave him 31 and then only 9 and it no longer died... Althought the sight of my character gushing blood everywhere as soon as I did the first 3 mods was hilarious

  2. #162
    Haven Martial Arts God


    cybersam is offline
    Join Date : Jan 2011
    Posts : 1,193
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    Re: [RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v1.1

    na that's not it.. if you have equipped an item with skill/ability modifier and level up your skills/abilities to max while still having that item equipped then you will die ^_^
    try removing all equipments before leveling up... it should work ^_^
    Downloads : 17 || Uploads : 2 || Rep Power : 6217 || Posts : 1,193 || Thanks : 43 || Thanked 4,057 Times in 398 Posts


    Programming today is a race between software engineers striving to build bigger and better idiot-proof programs,
    and the Universe trying to produce bigger and better idiots.
    So far, the Universe is winning.

    Rich Cook

  3. #163
    Member
    davem64 is offline
    Join Date : May 2011
    Location : London
    Posts : 30
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    Re: [RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v1.1

    Nice editor mate, been having a whale of time messing out it :)

  4. #164
    Worldowner

    Re: [RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v1.1

    i get "invalid STFS file" message when trying to load save file

  5. #165
    Haven Martial Arts God


    cybersam is offline
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    Re: [RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v1.1

    you need to load the CON file...(its the *.sav file... not the *.bin)
    Downloads : 17 || Uploads : 2 || Rep Power : 6217 || Posts : 1,193 || Thanks : 43 || Thanked 4,057 Times in 398 Posts


    Programming today is a race between software engineers striving to build bigger and better idiot-proof programs,
    and the Universe trying to produce bigger and better idiots.
    So far, the Universe is winning.

    Rich Cook

  6. #166
    Worldowner

    Re: [RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v1.1

    thats what i tried to do - im tried to load .sav files from My Documents\My Games\Reckoning folder

  7. #167
    Haven Martial Arts God


    cybersam is offline
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    Re: [RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v1.1

    you're kidding right ?!... this is for the xbox360 version of the game... not for the pc version... -.-

    Downloads : 17 || Uploads : 2 || Rep Power : 6217 || Posts : 1,193 || Thanks : 43 || Thanked 4,057 Times in 398 Posts


    Programming today is a race between software engineers striving to build bigger and better idiot-proof programs,
    and the Universe trying to produce bigger and better idiots.
    So far, the Universe is winning.

    Rich Cook

  8. #168
    Senior Member
    Jefejoobes is offline
    Join Date : Sep 2011
    Posts : 107
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    Re: [RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v1.1

    this is awesome lol. whatever effects I had put on my Prismere Greatsword (I forget atm...) let me crit hit something ugly for 3mil dmg lol. the body went flying off somewhere and left the loot sack behind. also Ive encountered freexing when loading a modded save. not sure what caused it but it mightve been that I tried to mod too many things? not all at once tho. Ive found that I had mod one thing at a time. mod a piece of gear, save, load to see if it took, save again. do it again to another something. but good thing I made a backup save or else I wouldve been SOL lol. anyways this is awesome. :)

 

 

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