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[Release] Fate's Veil - Kingdom of Amalur Save Editor v1.1 - Page 25
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  1. #193
    inndipindi

    Re: [BETA RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v.7

    Hey can someone help me please?! When I try to load up my save files ... it just says ... INVALID STFS FILE !?

    I have No idea what that suppose to mean :(

    Thank you :P

  2. #194
    rawcook

    Re: [BETA RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v.7

    i found sheps armor but havent found the weapons yet

  3. #195
    Junior Member
    sigma01 is offline
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    Re: [RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v1.1

    First sorry for my bad english, I'm from Brazil and I'm using Google translator.
    Thank you for this amazing mod, but I noticed that when I change the value of abilities changes the value of skills in the game and if I try to modify the value of the skills the game crashes when loading.

  4. #196
    wonteverpost

    Re: [BETA RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v.7

    Downfall is I can't see which item is which that my character has. Someone needs to make a list or update the program.

  5. #197
    Advertiser

    XajNyne is offline
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    Re: [BETA RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v.7

    Quote Originally Posted by wonteverpost View Post
    Downfall is I can't see which item is which that my character has. Someone needs to make a list or update the program.

    That's why you CREATE items in game and then NAME them and then use the editor to MOD the NAMED items you just created. It's not rocket science lol!
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  6. #198
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    shunter6669 is offline
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    Re: [BETA RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v.7

    Quote Originally Posted by RpGGuY View Post
    That's why you CREATE items in game and then NAME them and then use the editor to MOD the NAMED items you just created. It's not rocket science lol!




    im thinking they want the item list more for adding potions, lockpicks and other consumable that u dont really construct...
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  7. #199
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    XajNyne is offline
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    Re: [BETA RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v.7

    Quote Originally Posted by shunter6669 View Post
    im thinking they want the item list more for adding potions, lockpicks and other consumable that u dont really construct...
    What's the point. Use the editor to max skills for lock picking then you don't need many lock picks. You INSTANTLY open them all. Make armor and then put 100% resistance on it so you're invincible to EVERYTHING....then you have no need for potions lol!
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  8. #200
    The Immortal God
    Rpg_Fan

    CloudStrife7x is offline
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    Re: [BETA RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v.7

    Quote Originally Posted by RpGGuY View Post
    What's the point. Use the editor to max skills for lock picking then you don't need many lock picks. You INSTANTLY open them all. Make armor and then put 100% resistance on it so you're invincible to EVERYTHING....then you have no need for potions lol!
    yeah but then you will be god like(ok maybe not god like lol) and they may not want to like that lol
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