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[Release] Fate's Veil - Kingdom of Amalur Save Editor v1.1 - Page 38
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  1. #297
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    XajNyne is offline
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    Re: [BETA RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v.7

    Quote Originally Posted by Sterling Archer View Post
    i figured out why they wouldnt show up. i had the program on my desktop. while i had the item list files in the folder.
    Oh crap sticks! Why didn't I think of that lol! (forehead slap) doh! Well glad you got it figured
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  2. #298
    Follow the Buzzards
    SterlingArcher

    BrayWyatt is offline
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    Re: [RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v1.1

    i didnt think of it either. till i downloaded another copy.
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  3. #299
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    aureliano17 is offline
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    Re: [RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v1.1

    This is a beautiful tool and it will work properly as long as you haven't touched your save with other methods. If you've been hexing it, it can display some errors, but the editor will work great otherwise.

    Any chance we'll be seeing an inventory editor? I wonder if it can even be done. I've sunk more than 250 hours over two characters in this game and some armor pieces STILL elude me.


  4. #300
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    shunter6669 is offline
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    Re: [RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v1.1

    when i try to edit my items none of the effects stick. i load the game and can see the list of items and effects and can add them to my custom made weapons but after hitting save i reopen the save to check and all the effects have been removed again. does anyone know what im doing wrong or had this problem before? oh and my first ever edit of this game was using the 1.0 editor and from then only the 1.1.
    Downloads : 8 || Uploads : 0 || Rep Power : 3566 || Posts : 46 || Thanks : 23 || Thanked 1 Time in 1 Post



  5. #301
    rhizzu

    Re: [RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v1.1

    is this a pc game save file or xbox360 editor?
    is the FatesVeilV1.1 are working on Kingdoms Of Amalur: Reckoning v1.0.0.2?

    i tried it on skidrow "C:\Users\"Username"\AppData\Local\SKIDROW\102500\ Storage" save file and this is what happened.

    Invalid STFS files

  6. #302
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    Demon

    xICEMANx117 is offline
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    Re: [RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v1.1

    Quote Originally Posted by rhizzu View Post
    is this a pc game save file or xbox360 editor?
    is the FatesVeilV1.1 are working on Kingdoms Of Amalur: Reckoning v1.0.0.2?

    i tried it on skidrow "C:\Users\"Username"\AppData\Local\SKIDROW\102500\ Storage" save file and this is what happened.

    Invalid STFS files
    No...... Cause as Previously Stated THIS IS A XBOX 360 GAMESAVE Editor NOT A PC EDITOR.

    Look for a Trainer you can get them at SIcheats

  7. #303
    General Knieves

    Re: [BETA RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v.7

    The same thing is happening to me. I've been trying to set them to eve reasonable values, but no matter what i do I still get the same thing happening. Hopefully this can be fixed. As far as hex, once you save the file it should stay perm like that I guess? I'm not to sure. I'm still learning.

  8. #304
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    XajNyne is offline
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    Re: [RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v1.1

    Quote Originally Posted by rhizzu View Post
    is this a pc game save file or xbox360 editor?
    is the FatesVeilV1.1 are working on Kingdoms Of Amalur: Reckoning v1.0.0.2?

    i tried it on skidrow "C:\Users\"Username"\AppData\Local\SKIDROW\102500\ Storage" save file and this is what happened.

    Invalid STFS files

    The fact that it is posted in the "Xbox 360 modding Programs" section should have been a dead give away lol!
    Downloads : 111 || Uploads : 7 || Rep Power : 6891 || Posts : 3,225 || Thanks : 1,151 || Thanked 328 Times in 242 Posts


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