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[Release] Fate's Veil - Kingdom of Amalur Save Editor v1.1 - Page 39
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  1. #305
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    SterlingArcher

    BrayWyatt is offline
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    Re: [RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v1.1

    i think this could be updated 1 more time. i think it would be great. to see v1.2 look something like the dead island editor v1.9. the one jappi made.
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  2. #306
    CivexR

    okay multitude of issues

    Basically, I couldn't get the amount of effects that i wanted cause the game kept freezing up when i loaded it. So i minimized the mods and it loaded perfectly. Then, I went in and maxed out all my skills and abilities, but hey why should I be so lucky as to become full on beast mode. As soon as I exited the menu and back into the game after maxing it all out my character falls over dead. Double You Tee Eff. So I read it could be caused from me modding my hp before i leveled. So I reset my hp to its previous digits, (had them in the backup file), and now it wont load again. Pleaaaase help me!!!

    Here is a my save.

    http://www.mediafire.com/?78ag6mpjvxupr6v

  3. #307
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    crystalchaosx7 is offline
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    Re: [RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v1.1

    Does anyone have a compiled list to translate what the general items are from the numbers? (i.e for potions, consumables and etc.)
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  4. #308
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    XajNyne is offline
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    Re: [RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v1.1

    Quote Originally Posted by crystalchaosx7 View Post
    Does anyone have a compiled list to translate what the general items are from the numbers? (i.e for potions, consumables and etc.)
    That's why you make your own shit in the game and NAME it so you don't need to worry what those numbers mean. It's a much easier process.
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  5. #309
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    crystalchaosx7 is offline
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    Re: [RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v1.1

    Quote Originally Posted by RpGGuY View Post
    That's why you make your own shit in the game and NAME it so you don't need to worry what those numbers mean. It's a much easier process.
    That's not what I was refering to. I know about naming items like the weapons and armor. I know you can't name your own potions in the game. I was just asking if there's some sort of list that I didn't see in the posts about someone showing an easier way to locate potions, lockpicks, repair kits in game so I don't just randomly change any number matching what I do have in my inventory.
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  6. #310
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    Re: [RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v1.1

    Quote Originally Posted by crystalchaosx7 View Post
    Does anyone have a compiled list to translate what the general items are from the numbers? (i.e for potions, consumables and etc.)
    Quote Originally Posted by crystalchaosx7 View Post
    That's not what I was refering to. I know about naming items like the weapons and armor. I know you can't name your own potions in the game. I was just asking if there's some sort of list that I didn't see in the posts about someone showing an easier way to locate potions, lockpicks, repair kits in game so I don't just randomly change any number matching what I do have in my inventory.

    Make it clearer then next time ffs!

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  7. #311
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    crystalchaosx7 is offline
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    Re: [RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v1.1

    Quote Originally Posted by RpGGuY View Post
    Make it clearer then next time ffs!
    I did... in the parenthesis it stated what I meant...
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  8. #312
    minmax

    Re: [RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v1.1

    I know a lot of work went into this and I simply want to say thank you, it is much appreciated.

 

 

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