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[Release] Fate's Veil - Kingdom of Amalur Save Editor v1.1 - Page 57
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  1. #449
    One Hit Wonder
    Finster is offline
    Join Date : Jun 2012
    Posts : 1
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    Re: [BETA RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v.7

    Quote Originally Posted by cybersam View Post
    you need to open the file you get from the xbox... don't extract the file inside it...
    ive not extracted anything, i have the hard drive connceted to the xbox...save to the hard drive then hook it up to my pc to edit...and i get the stfs error...im a total n00b to all this modding and really need help :( plus i was so excited and now i just want to throw my laptop @ the xbox, on a side note...i am very happy that your a genius cyber...this editor will make me happy someday...soon i hope :)

  2. #450
    Haven Donator
    technoobie is offline
    Join Date : Sep 2011
    Location : Georgetown, Guyana.
    Age : 41
    Posts : 370
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    Put the save on a flash drive then put on the laptop. U probably doing something wrong. Follow the instructions step by step. The editor works great. Error coming on ur side.
    sent from my HTC EVO.
    Downloads : 13 || Uploads : 0 || Rep Power : 3727 || Posts : 370 || Thanks : 124 || Thanked 54 Times in 37 Posts





  3. #451
    One Hit Wonder
    Solayc is offline
    Join Date : Jun 2012
    Posts : 1
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    I need help with this. I did my HP, MP, Gold, Inventory and a couple weapons great. I started playing, had some fun and realized I need armor. So I went back into the editor, and did myself some armor, when I went back to my 360, I checked me armor, and it was as if nothing was changed. So I went back into the editor to check, and nothing was changed like I did, so I redid the armor and tested it on the weapons then saved the file. I exited the editor, and reloaded it, then reopened the .sav file and, again, it seems as if there was nothing more done to the armor and weapon. I tried saving repeatedly, closing the editor, reloading the save, etc, but the edits never change. What do I do to fix this? Is it ME doing something wrong, or is it the editor?

    ----

    LOL OMG never mind, I always forget to look in past posts before I blabber, sorry, I figured out the issue
    Last edited by cybersam; 06-26-2012 at 08:50 PM.

  4. #452
    absolutxero69

    Re: Fate's Veil - Kingdom of Amalur Save Editor v1.1

    works amazingly! keep up the fantastic work!

  5. #453
    Junior Member
    rpg4life is offline
    Join Date : Dec 2011
    Posts : 5
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    Re: Fate's Veil - Kingdom of Amalur Save Editor v1.1

    Thx works great

  6. #454
    Senior Member
    lickerout is offline
    Join Date : Dec 2010
    Posts : 452
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    Re: Fate's Veil - Kingdom of Amalur Save Editor v1.1

    hey cyber could you make these into xbox 360 version code? i wasn't sure if the item effects text document was the source of the item effect code (if they are i can do it myself but if they are not you can do it).

    the middle byte is always the same and the first and last bytes were swaped for the xbox 360 version compared to the pc version (for example <attribute id="1CCB81"> 50 Physical Damage </attribute> for the pc version would end up as <attribute id="81CB1C"> 50 Physical Damage </attribute> for the xbox 360 version).

    and then add it to your next update hopefully along with the primal effects for the teeth of naros dlc (not sure if you did any research into that yet) if so it would be easier to navigate and find what you want as they are marked for each section (damage, protective, health/magic ect).



    you also might want to add a save status bar and make it so it saves slower as a few people myself included have been having to load the save and the mod the save multiple times to get it to save properly yesterday it took me about 5-6 tries to get it to save, it might be that the cache isn't clearing or something upon saving so it thinks there have been no changes i'm not sure.
    Attached Files Attached Files

  7. #455
    Haven Martial Arts God


    cybersam is offline
    Join Date : Jan 2011
    Posts : 1,193
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    Re: Fate's Veil - Kingdom of Amalur Save Editor v1.1

    well i haven't toughed the game since the last update...
    and i can't do any research atm... its a bit hard to do without a console ^_^'

    as for the effects...
    well if you converted those hex values to big endian (for xbox) you should be fine if you follow the pattern of the current effects text file ^_^

    about the other stuff... well i'll see what can be done... but atm i can't do much as i have lots of other things going on
    Downloads : 17 || Uploads : 2 || Rep Power : 6216 || Posts : 1,193 || Thanks : 43 || Thanked 4,057 Times in 398 Posts


    Programming today is a race between software engineers striving to build bigger and better idiot-proof programs,
    and the Universe trying to produce bigger and better idiots.
    So far, the Universe is winning.

    Rich Cook

  8. #456
    Senior Member
    lickerout is offline
    Join Date : Dec 2010
    Posts : 452
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    Re: Fate's Veil - Kingdom of Amalur Save Editor v1.1

    so basicly switch the first and last bytes and add 00 at the front to make it big endian?
    so it would end up as
    0081CB1C= 50 Physical Damage
    so unlike the xml pc version i wouldn't have to add the attribute start and attribute finish part am i right?
    if so as soon as i finish changing it i'll upload a copy for you.

    Edit: either way it will have to wait for tommorow when i have some time to spare.

    Edit 2: the xml version has about 2x more item effects but when it was saved as a regular .txt file and changed to the same style as the itemeffects.txt file file it wouldn't even recognise the item effects as being thier (probably because of the extra line of text to devide the types) i did however reorder cybersams version so it's easier to find what you need.
    Attached Files Attached Files
    Last edited by lickerout; 06-30-2012 at 07:53 AM.

 

 

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