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[Release] Fate's Veil - Kingdom of Amalur Save Editor v1.1 - Page 32
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  1. #249
    Senior Member
    OmegaGamer is offline
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    Re: [BETA RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v.7

    i was wondering if anyone has more effect and ids because i noticed that on a quite a few bits of my equipment theres effects with just ids (not sure if it might be my bouns dlc and downloaded dlc)
    thanks in advance :)
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  2. #250
    darkshyre

    Re: [BETA RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v.7

    Quote Originally Posted by OmegaGamer View Post
    i was wondering if anyone has more effect and ids because i noticed that on a quite a few bits of my equipment theres effects with just ids (not sure if it might be my bouns dlc and downloaded dlc)
    thanks in advance :)
    Yo! I have a hunch for this..i think the effect that is written as an "id" is the default effect/feature of the weapon specially if you created a weapon with a special material that provides certain bonuses. If you did that and looked at it in the save editor, the bonuses will be written as "id" since it was gotten "in-game"

    i.e.

    You have created a long sword with a gem that gives +10 lightning damage. But since you wanted to be invincible you decided to mod your weapon using the save editor. If you find the long sword in the list, it will NOT show +10 lightning damage, the +10 lightning damage will be shown as an "id" format.

    This confuses me as well since i create a bunch of different weapons and armor at a time before doing a mod so what i do is to create a weapon with less bonuses / effect then when i open them in the save editor i just CLEAR all other bonuses (in ID format) and then MOD all day

  3. #251
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    Demon

    xICEMANx117 is offline
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    Re: [BETA RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v.7

    I just wish you couldnt over mod a game save

  4. #252
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    SterlingArcher

    BrayWyatt is offline
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    Re: [BETA RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v.7

    im having another problem. when i modded my xp to 999999. i was able to get up to i think lvl 35. now my xp doesnt match what i modded it to. ill post my save tomorrow.
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  5. #253
    Muertos

    Re: [BETA RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v.7

    Works great
    Thanks!

  6. #254
    thebudidarmans

    Re: [BETA RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v.7

    Quote Originally Posted by mappanyukki9 View Post
    got a problem here....
    If i mod XP, gold, and skill points except ability points, it plays. but if I mod WITH ability points, the games freeze. also my skill points is read as ability points in the editor, but it worked very good. could someone help, please ? many thanks in advance :D
    i'm also having the same problem. the game freeze just like that after modding ability points :(

  7. #255
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    XajNyne is offline
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    Re: [BETA RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v.7

    man I'd seriously like to know wtf is going on with all these people saying that the game freezes and crap using this editor. I have not had one problem yet with this editor. I've even pushed it to what I consider it's breaking point and it still hasn't frozen. You guys have to be doing something wrong somewhere. Maybe a noob tutorial needs to be made to teach you lot how to use this lol! I wish I could make mine freeze or crash so I can see it from your level.
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  8. #256
    minehe

    Re: [BETA RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v.7

    Its great work, i need it, thx lots.

 

 

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