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[Release] Tales Of Vesperia SE by NoVa(again) - Page 12
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  1. #89
    Junior Member
    layerbreak is offline
    Join Date : Jan 2012
    Posts : 10
    Array

    Re: Tales Of Vesperia SE by NoVa(again)

    nice job editor is great i have to say i just love eveything

  2. #90
    Gfx Artist
    Rpg_Fan

    Ryudo is offline
    Join Date : Dec 2010
    Location : Netherlands
    Posts : 925
    Array

    Re: Tales Of Vesperia SE by NoVa(again)

    Oh this is really awesome. Being able to manually pick what items to add is epic. I was looking for such a feature in an editor.

    And the SP Editor is something I needed as well. Thanks for this.


    One thing I should mention - There's a bunch of items missing, particularly in the Synthesis Materials. If you want I could come up with a list for you to possibly add these? Unless you don't plan to do any work on the Editor anymore.
    Last edited by Ryudo; 07-05-2012 at 08:51 AM.
    Downloads : 25 || Uploads : 1 || Rep Power : 5909 || Posts : 925 || Thanks : 86 || Thanked 234 Times in 134 Posts



  3. #91
    wolflord

    Re: Tales Of Vesperia SE by NoVa(again)

    AAAAAHHHH!!!! it wont load my save!! somebody please help me!!

  4. #92
    Win Core

    Re: Tales Of Vesperia SE by NoVa(again)

    Quote Originally Posted by undeniable View Post
    Hey people,

    Got a problem that I hope you can fix.

    I load my save.dat into the program and edit what i want, import it back with modio and rehash and resign, shove it onto my xbox but when i play it nothing i edited is there

    Any help?
    I have the same problem on the german PAL Edition from the game. This is what I was doing:
    - Open the save
    - All Character max, Item max, Body Armor max, etc. (All max) + all titles for all characters

    If I save and open the save again all settings exist, but if I rehash the Gamesave the Stats from Yuri be reset. The stats from the other characters still modified. And if I load the save on my XBox there nothing changed.

    PS: It is normal that I cant change the Level of each Character?

  5. #93
    Inactive Member
    paramedic is offline
    Join Date : Oct 2011
    Posts : 4
    Array

    Re: Tales Of Vesperia SE by NoVa(again)

    hi< thx you for this se and i want to ask you i have the free dlc and i changed my xbox but my dlc for tov don't work and i can\t redownload it , any help

  6. #94
    khoido

    Re: Tales Of Vesperia SE by NoVa(again)

    Does this work for anyone with the NTSC version? I have tried to mod my file but it won't recognize my save when I try to load it up.

  7. #95
    Haven Donator
    ThisGuyP1469 is offline
    Join Date : Apr 2012
    Location : USA
    Posts : 98
    Array

    Re: Tales Of Vesperia SE by NoVa(again)

    are you guys extracting the save data from the main save? You don't load the whole save, you must extract the save.dat then load that save file. Save editer worked great! a few items were messed up & sometimes it deleted your items you had but only a few like the map marking and some swords likes. But thank you for this =D

  8. #96
    Gfx Artist
    Rpg_Fan

    Ryudo is offline
    Join Date : Dec 2010
    Location : Netherlands
    Posts : 925
    Array

    Re: Tales Of Vesperia SE by NoVa(again)

    Quote Originally Posted by khoido View Post
    Does this work for anyone with the NTSC version? I have tried to mod my file but it won't recognize my save when I try to load it up.
    It works for every region. NTSC-U, PAL, and NTSC-J.

    For the people having issues with the Save corrupting or not being identified, you have to use something other than Modio to rehash the Saves. (Use Horizon or something similar).
    I don't think he'll update his Save Editor anymore by the way, considering his last activity was well over 2 weeks ago. He must be busy with other stuff IRL.

    [Edit]
    Wtf. Confirmed the bug with the Dog Map disappearing after using it. No idea why.

    [edit 2]
    Fixed by manually putting the Marking Map back in.
    Not sure why, but the editor seems to be pretty random when it comes to reading your current Inventory. Sometimes it either adds items for no apparent reasons upon loading the save.dat file, and other times it completely deletes a random item (sometimes key item like the Marking Map).
    Last edited by Ryudo; 07-15-2012 at 07:23 PM.
    Downloads : 25 || Uploads : 1 || Rep Power : 5909 || Posts : 925 || Thanks : 86 || Thanked 234 Times in 134 Posts



 

 

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