All I did was change grenades to 50,and when I loaded my game,me and my team had no weapons,and could not access menus.

All I did was change grenades to 50,and when I loaded my game,me and my team had no weapons,and could not access menus.
Well, I've successfully gotten the game to run again, but the modifications I made didn't work at all.
Oh well, I'll just play the hell out of the game and scour the galaxy for quests to get my endings until someone smarter than me comes along to perfect this editor.
On a wholly unrelated note, I think the Systems Alliance of ME3 has gone full retard and forgotten their old school engineering in favor of fancy mass effect technology.
Remember that a Thanix cannon (superheated plasma beams fired at high speed) could defeat the Collectors with relative ease. Just build a ton of them the low-tech way. Casaba howitzers! A thin plate of low z material like Lithium oughta do it, detonate a nuke and beryllium channel behind it and the plate turns into a VERY tight beam/jet of nuclear plasma death. Stick an antimatter catalyzed teraton range fusion warhead behind it and you have a one-off Reaper-killing weapon.
Maybe it's the nuclear engineer in me, but I'm sorely disappointed with the Systems Alliance's weapons of mass destruction.
Well, OddFuture, I used Idlehands' checksum fixer on it and I used the version released today at like 8-something, no joy.
I just want to:
Replace cryo ammo with AP ammo
MAYBE get an extra bonus power on top of that
Have all the weapons mods at level V and weapons at X (I'm on 2nd playthrough, should happen either way)
Mod my war assets so I can get the "best" ending.
No drastic changes like Illusive Man eyes or anything.
Back to my rant: I'm surprised the Alliance didn't take heed when Shepherd learned about the Reapers giving the galaxy mass effect tech so their technology would always evolve along predictable lines. We have lots of theory for some REALLY nasty weaponry and other gadgetry that would be useful against an enemy that wasn't expecting it. Also, we could adapt mass effect technology to just throw semi-coherent beams of neutrons at the enemy. It's difficult to shield against neutrons without lots of hydrogen between you and the source of radiation and the transmutation, collision cascades, dislocations, neutron swelling, brittleness, etc. would just make for such an awesome weapon.
Bioware should have hired me to write their Deux Ex Machina instead of whatever hack wrote ME3. Also, they should hire me as a technical adviser.
In what sense do you mean mod ME2 save and use it in ME3?
I'm using a modded ME2 save as my import for ME3. It worked but the extra bonus power didn't carry over. Shame, that.
The modifications I listed weren't all that major in the ME2 editor, they were easily accomplished. I'm sure gibbed will fix it eventually. Until then, I anxiously await tips, tricks, success reports, etc. from the people in this thread.
Has any progress been made?
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