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  1. #33
    Senior Member
    MST246 is offline
    Join Date : Jun 2011
    Posts : 129
    Array

    re: |WIP| Gibbed Mass Effect 3 save editor

    All I did was change grenades to 50,and when I loaded my game,me and my team had no weapons,and could not access menus.

  2. #34
    Doctor_Hyde

    re: |WIP| Gibbed Mass Effect 3 save editor

    Well, I've successfully gotten the game to run again, but the modifications I made didn't work at all.

    Oh well, I'll just play the hell out of the game and scour the galaxy for quests to get my endings until someone smarter than me comes along to perfect this editor.

    On a wholly unrelated note, I think the Systems Alliance of ME3 has gone full retard and forgotten their old school engineering in favor of fancy mass effect technology.

    Remember that a Thanix cannon (superheated plasma beams fired at high speed) could defeat the Collectors with relative ease. Just build a ton of them the low-tech way. Casaba howitzers! A thin plate of low z material like Lithium oughta do it, detonate a nuke and beryllium channel behind it and the plate turns into a VERY tight beam/jet of nuclear plasma death. Stick an antimatter catalyzed teraton range fusion warhead behind it and you have a one-off Reaper-killing weapon.

    Maybe it's the nuclear engineer in me, but I'm sorely disappointed with the Systems Alliance's weapons of mass destruction.

  3. #35
    Vincent Valentine

    re: |WIP| Gibbed Mass Effect 3 save editor

    Quote Originally Posted by Doctor_Hyde View Post
    Well, I've successfully gotten the game to run again, but the modifications I made didn't work at all.

    Oh well, I'll just play the hell out of the game and scour the galaxy for quests to get my endings until someone smarter than me comes along to perfect this editor.

    On a wholly unrelated note, I think the Systems Alliance of ME3 has gone full retard and forgotten their old school engineering in favor of fancy mass effect technology.

    Remember that a Thanix cannon (superheated plasma beams fired at high speed) could defeat the Collectors with relative ease. Just build a ton of them the low-tech way. Casaba howitzers! A thin plate of low z material like Lithium oughta do it, detonate a nuke and beryllium channel behind it and the plate turns into a VERY tight beam/jet of nuclear plasma death. Stick an antimatter catalyzed teraton range fusion warhead behind it and you have a one-off Reaper-killing weapon.

    Maybe it's the nuclear engineer in me, but I'm sorely disappointed with the Systems Alliance's weapons of mass destruction.
    No it's probably because his editor doesn't fix the checksum or it doesnt edit your save correctly... There's these decryptors and idk what they're there for so well see, he might have a new version today since there's a new one everyday


  4. #36
    Doctor_Hyde

    re: |WIP| Gibbed Mass Effect 3 save editor

    Well, OddFuture, I used Idlehands' checksum fixer on it and I used the version released today at like 8-something, no joy.

    I just want to:
    Replace cryo ammo with AP ammo
    MAYBE get an extra bonus power on top of that
    Have all the weapons mods at level V and weapons at X (I'm on 2nd playthrough, should happen either way)
    Mod my war assets so I can get the "best" ending.

    No drastic changes like Illusive Man eyes or anything.

    Back to my rant: I'm surprised the Alliance didn't take heed when Shepherd learned about the Reapers giving the galaxy mass effect tech so their technology would always evolve along predictable lines. We have lots of theory for some REALLY nasty weaponry and other gadgetry that would be useful against an enemy that wasn't expecting it. Also, we could adapt mass effect technology to just throw semi-coherent beams of neutrons at the enemy. It's difficult to shield against neutrons without lots of hydrogen between you and the source of radiation and the transmutation, collision cascades, dislocations, neutron swelling, brittleness, etc. would just make for such an awesome weapon.

    Bioware should have hired me to write their Deux Ex Machina instead of whatever hack wrote ME3. Also, they should hire me as a technical adviser.

  5. #37
    Vincent Valentine

    re: |WIP| Gibbed Mass Effect 3 save editor

    Quote Originally Posted by JizzaBeez View Post
    Every time I try to open a xbox360 save (extracted of course), it gives an error and says : "somehow I doubt there is a >1MB string to be read". Possibly because of the Big Endian byte order? I can't wait for this editor none the less, his Mass Effect 2 editor was awesome.
    Quote Originally Posted by Doctor_Hyde View Post
    Well, OddFuture, I used Idlehands' checksum fixer on it and I used the version released today at like 8-something, no joy.

    I just want to:
    Replace cryo ammo with AP ammo
    MAYBE get an extra bonus power on top of that
    Have all the weapons mods at level V and weapons at X (I'm on 2nd playthrough, should happen either way)
    Mod my war assets so I can get the "best" ending.

    No drastic changes like Illusive Man eyes or anything.

    Back to my rant: I'm surprised the Alliance didn't take heed when Shepherd learned about the Reapers giving the galaxy mass effect tech so their technology would always evolve along predictable lines. We have lots of theory for some REALLY nasty weaponry and other gadgetry that would be useful against an enemy that wasn't expecting it. Also, we could adapt mass effect technology to just throw semi-coherent beams of neutrons at the enemy. It's difficult to shield against neutrons without lots of hydrogen between you and the source of radiation and the transmutation, collision cascades, dislocations, neutron swelling, brittleness, etc. would just make for such an awesome weapon.

    Bioware should have hired me to write their Deux Ex Machina instead of whatever hack wrote ME3. Also, they should hire me as a technical adviser.
    yeah well if you want mods like that it might have to wait or you could always try and contact him somehow :P but if you want those major mods you might need to mod a ME2 save then use it on ME3

  6. #38
    Doctor_Hyde

    re: |WIP| Gibbed Mass Effect 3 save editor

    In what sense do you mean mod ME2 save and use it in ME3?

    I'm using a modded ME2 save as my import for ME3. It worked but the extra bonus power didn't carry over. Shame, that.

    The modifications I listed weren't all that major in the ME2 editor, they were easily accomplished. I'm sure gibbed will fix it eventually. Until then, I anxiously await tips, tricks, success reports, etc. from the people in this thread.

  7. #39
    Gfx Artist
    badjamie3 is offline
    Join Date : Mar 2012
    Location : With The Core
    Posts : 24
    Array

    re: |WIP| Gibbed Mass Effect 3 save editor

    Has any progress been made?
    Downloads : 10 || Uploads : 0 || Rep Power : 3189 || Posts : 24 || Thanks : 1 || Thanked 1 Time in 1 Post


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  8. #40
    Vincent Valentine

    re: |WIP| Gibbed Mass Effect 3 save editor

    Quote Originally Posted by badjamie3 View Post
    Has any progress been made?
    yes there are always new updates to it everyday

 

 

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