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  1. #9
    kartleyBecil

    Re: {Release}XBLA Shoot Many Robots SE

    also for those editors u want made

  2. #10
    Noctis Caelum

    Re: {Release}XBLA Shoot Many Robots SE

    Quote Originally Posted by kartleyBecil View Post
    also for those editors u want made
    huh?....


  3. #11
    Haven Donator

    69bigplayer69 is offline
    Join Date : Feb 2011
    Location : COLD LAKE A.B
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    Re: {Release}XBLA Shoot Many Robots SE

    Quote Originally Posted by red hulk View Post
    found a way to mod weapons but not ammo still searching for health and ammo..lookout for a update soon
    where hit me up lol!!
    Downloads : 150 || Uploads : 0 || Rep Power : 4431 || Posts : 782 || Thanks : 765 || Thanked 229 Times in 89 Posts


    A Lover Not A Fighter

  4. #12
    Member
    enjoythebuttterbake is offline
    Join Date : Aug 2011
    Posts : 34
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    Re: {Release}XBLA Shoot Many Robots SE

    Quote Originally Posted by red hulk View Post
    found a way to mod weapons but not ammo still searching for health and ammo..lookout for a update soon
    I'm assuming you are only talking about editing your loadout/inventory.

    Personally, I manually added the flaming skull mask and a couple other level 50 items. It would be quite funny to do this with a rank 1 save and join random games.

    I don't think you'll find player health, weapon ammo/damage, or item attribute (bonuses) in the gamesave. All of that information is located in one of the main game files and I've seen no evidence that it's reproduced in, let alone sourced from, the gamesave.

    Last edited by enjoythebuttterbake; 03-17-2012 at 05:16 AM.

  5. #13
    I C0z I

    Re: {Release}XBLA Shoot Many Robots SE

    good work my friend

  6. #14
    Inactive Member
    Mokuro is offline
    Join Date : Oct 2011
    Posts : 15
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    Re: {Release}XBLA Shoot Many Robots SE

    Good job on that editor, Hulkie. However, your editor needs to edit 2 offsets of the same value for each thing you want to mod.Take the number of Nuts for example, let's say you have 1000 Nuts in your save. Open up your save in a hex editor and convert that number into hex. You'll end up with 2 instances which you need to mod/edit both of them so that they reflect on your save when you load up the game. The same applies to whatever you want to mod.

  7. #15
    Traine Dev

    macelosnp is offline
    Join Date : Oct 2011
    Location : Basil
    Posts : 231
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    Re: {Release}XBLA Shoot Many Robots SE

    Thank you very much

  8. #16
    Senior Member
    gorgon is offline
    Join Date : May 2011
    Location : Houston,Tx
    Posts : 54
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    Re: {Release}XBLA Shoot Many Robots SE

    thanks for the editor

 

 
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