360haven works best with JavaScript enabled
Resident Evil Raccoon City gets a 4.0 from IGN
Loading
Register
Page 1 of 4 1234 LastLast
Results 1 to 8 of 32
  1. #1
    Haven Donator

    Judd is offline
    Join Date : Nov 2011
    Posts : 694
    Array

    Resident Evil Raccoon City gets a 4.0 from IGN

    In theory, Resident Evil: Operation Raccoon City had everything going for it - a great concept set in a beloved universe and a rich, compelling canon to draw from. However, this team-based shooter amounts to far less than the sum of its parts. There's a distinct difference between a franchise offshoot and a franchise bastardization. Unfortunately, Operation Raccoon City can only be defined as the latter.



    Resident Evil: Operation Raccoon City - Video Review

    ORC puts players behind the scenes of Resident Evil 2 and 3, particularly that disastrous outbreak in Raccoon City. You play as a member of the Umbrella Security Service, retrieving virus samples and destroying all evidence of Umbrella's involvement in the catastrophe. It's a brilliant concept, one that could have made for an extremely badass story and shed light on these well-known Resident Evil events. Unfortunately, all of this potential is squandered by some strange choices and truly terrible execution.

    The AI of team members and enemies is simply atrocious. While it's preferable to play with friends, I was still stunned by how useless the computer-controlled teammates were. Not only are you unable to control their actions in any way, but their every move is unreasonable and downright idiotic. From running into empty rooms you've already cleared to constantly walking into obvious trip mines to finding surprising and frustrating ways to get themselves killed, your team offers no real backup or assistance, and there's very little incentive to even revive them when they fall. For a team-based shooter, this is absolutely unacceptable.

    The enemy AI is no better. There were literally countless times where a Hunter would jump in front of me, wave its arms, then dash away or jump off the edge of something for seemingly no reason. When you have to chase down a Hunter and practically beg it to attack you, you know something's not quite right. And while dumb zombies are at least understandable if not preferable, the fact that BOWs and even human foes act like they have no blood flow to the brain just makes no sense.

    As if that weren't enough, the aiming is downright spotty – blindfiring, at times, is completely broken and enemy damage is somewhat random. Sometimes you can unload an entire clip into a Licker's face and it won't flinch, other times a couple of bullets do the trick. The melee attack is also way overpowered. Sure, it's a fine mechanic for a normal shooter, but not for one set in the RE universe, where your knife is supposed to be a last resort to temporarily postpone death until you find more ammo. In ORC, you can practically hack and slash your way through parts of the game, killing that trademark RE suspense.

    The game also implements an auto-cover mechanic, whereby you stick to any wall you go near. It's beyond annoying when you venture over to pick up an herb and end up sticking to the wall. In fact, it's downright frustrating and almost never actually useful. Having auto-cover in a cover-based shooter, especially one that's supposed to be tactical, makes no sense. Perhaps it could have been implemented in a way that was clever and useful - but it's not. It's just not.


    Good in theory... but only in theory.
    As if all that weren't enough, ORC also suffers from a complete lack of atmosphere, which is simply unforgivable for a game boasting the Resident Evil branding. The set pieces are bland and forgettable, and everything down to the music fails to capture the RE universe or create any amount of tension. The only impressive parts of the package are the graphics and character models, but even those certainly don't rank among the best of this generation. The story offers no insight into Umbrella's actions, and its flow and progression are both uninteresting and nonsensical. Sure, Resident Evil is known for its cheesy and "out there" plotlines - but they're usually at least interesting, and bolstered by memorable characters that are easy to care about.

    While you can play as Leon, HUNK, Jill and other recognizable characters in the Heroes multiplayer mode, during the main campaign you're stuck taking control of one of a handful of bland, faceless USS members with absolutely no personality or story arc to speak of. It's always fascinating in Resident Evil games when you get a glimmer of what goes on behind the scenes of Umbrella - when its employees are humanized and portrayed as real people who, for various reasons, are capable of unimaginable evil. None of this conflict or depth is present in ORC, and it's a true shame. As is, it's impossible to care about what's going on in the already paper thin story.

    ORC's multiplayer modes don't help much either, as they suffer from the same problems as single player - namely poor AI, a lack of atmosphere and an environment that is frustrating to interact with (there are literally tiny steps you can't jump off and have to go around). The only difference is that you have a companion around to share in your pain and assure you it will all be over soon.

    In addition to co-op in the main campaign, ORC has four multiplayer modes, each of which supports up to eight players. Heroes mode offers a four-on-four team match that lets you play as notable RE characters (Leon, Claire, Ada, etc.), and Biohazard is essentially capture the flag, only you're trying to capture lost G-virus vials. Survivors is a fight for survival against human and computer-controlled enemies that doesn't end until the extraction helicopter arrives, and Team Attack is a team deathmatch - if you and your friends score more kills than the other team, you win. The number of play options would be great if the rest of the multiplayer experience were passable, but much like the rest of ORC, poorly thought-out gameplay mechanics, bad level design and a total lack of tension and suspense bring the whole thing down.
    CLOSING COMMENTS
    Given the huge amount of potential the developers of Resident Evil: Operation Raccoon City had to work with, it’s disappointing how little of it was actually realized. On several occasions I was legitimately surprised by the mention of the name William Birkin or the familiar sound of picking up an herb, having long forgotten that this was supposed to be a Resident Evil game. The terrible AI, the lackluster locations and the complete lack of atmosphere or memorable characters destroy what could have been a brilliant offshoot. In the end, Operation Raccoon City is little more than a poor man’s SOCOM, and a destitute man’s Resident Evil.
    Downloads : 45 || Uploads : 0 || Rep Power : 5284 || Posts : 694 || Thanks : 72 || Thanked 195 Times in 104 Posts




  2. The Following 3 Users Say Thank You to Judd For This Useful Post:


  3. #2
    The Immortal God
    Rpg_Fan

    CloudStrife7x is offline
    Join Date : Dec 2010
    Location : Unknown
    Age : 36
    Posts : 18,751
    Array
    Twitter: @

    Re: Resident Evil Raccoon City gets a 4.0 from IGN

    well my bro has the game, i will probably try it later, but again i dont trust reviews lol
    Downloads : 157 || Uploads : 0 || Rep Power : 24466 || Posts : 18,751 || Thanks : 4,451 || Thanked 3,096 Times in 2,607 Posts




  4. The Following 2 Users Say Thank You to CloudStrife7x For This Useful Post:


  5. #3
    Inactive Member
    angelon is offline
    Join Date : Aug 2011
    Posts : 24
    Array

    Re: Resident Evil Raccoon City gets a 4.0 from IGN

    wow just played it at a local game store i don't think it deserved that Score

  6. #4
    Haven Donator

    Judd is offline
    Join Date : Nov 2011
    Posts : 694
    Array

    Re: Resident Evil Raccoon City gets a 4.0 from IGN

    Quote Originally Posted by angelon View Post
    wow just played it at a local game store i don't think it deserved that Score
    You think it deserves more or less?
    Downloads : 45 || Uploads : 0 || Rep Power : 5284 || Posts : 694 || Thanks : 72 || Thanked 195 Times in 104 Posts



  7. #5
    Follow the Buzzards
    SterlingArcher

    BrayWyatt is offline
    Join Date : Dec 2010
    Location : Stowe, Pennsylvania, United States
    Age : 46
    Posts : 3,353
    Array
    Twitter: @

    Re: Resident Evil Raccoon City gets a 4.0 from IGN

    ive only done 1 level of the game. and, as of right now. i think the score is right.
    Downloads : 140 || Uploads : 4 || Rep Power : 8589 || Posts : 3,353 || Thanks : 1,204 || Thanked 1,445 Times in 637 Posts



  8. The Following User Says Thank You to BrayWyatt For This Useful Post:


  9. #6
    Member
    madpencil is offline
    Join Date : Jun 2011
    Location : NYC
    Posts : 39
    Array

    Re: Resident Evil Raccoon City gets a 4.0 from IGN

    What the...? What happened to IGN they use to be fair at rating games but recently they have been dumping at a lot of new games???? What gives??

  10. The Following User Says Thank You to madpencil For This Useful Post:


  11. #7
    Hoshikage


    pureIso is offline
    Join Date : Jan 2011
    Location : somewhere In Ireland
    Posts : 2,733
    Array

    Re: Resident Evil Raccoon City gets a 4.0 from IGN

    I wish they would just remake Resident Evil 2 already :D
    Downloads : 69 || Uploads : 22 || Rep Power : 8252 || Posts : 2,733 || Thanks : 557 || Thanked 2,980 Times in 735 Posts



    ## If you don't Contribute || Help - Why should I Contribute || Help - Leechers Should not be helped ##

  12. The Following User Says Thank You to pureIso For This Useful Post:


  13. #8
    Senior Member
    kellzclub is offline
    Join Date : May 2011
    Location : Westchester
    Posts : 123
    Array
    Twitter: @

    Re: Resident Evil Raccoon City gets a 4.0 from IGN

    I agree with pureIso I picked up my copy today and to be honest I thought it would've been better but still a third person shooter with zombies it's a time killer till something else comes out still in all nice share Judd.

 

 
Page 1 of 4 1234 LastLast

Similar Threads

  1. Resident Evil Operation Raccoon City Trainer
    By DanteTheMan in forum Pc mods/trainers
    Replies: 0
    Last Post: 04-27-2013, 12:51 AM
  2. Resident Evil Operation Raccoon City - 98 wins achievement
    By killahaseo in forum Xbox 360 Game Saves
    Replies: 5
    Last Post: 04-23-2012, 09:37 PM
  3. Resident Evil: Operation Raccoon City - Trailer
    By Ravanofdarkness in forum Xbox 360 Game News
    Replies: 6
    Last Post: 05-14-2011, 01:49 PM
  4. Capcom confirms Resident Evil: Operation Raccoon City
    By jkipp82 in forum Xbox 360 Game News
    Replies: 0
    Last Post: 03-28-2011, 02:17 PM

Visitors found this page by searching for:

Nobody landed on this page from a search engine, yet!

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

About 360haven

    360haven is an Forum Devoted To Game modding Fans from all over the world.

    An Awesome Community of Xbox 360 Gamers, Modders and Developers who Create & Share Tutorials, Applications, Gfx, Trainers and Gamesaves.

    A haven for the l33t.
    A scarce paradise for modders.

★★★★★¯\_(ツ)_/¯