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  1. #25
    homura

    Re: [WIP] Magna Carta II Editor

    Quote Originally Posted by CloudStrife7x View Post
    alright that did work now i go to test

    Edit: everything worked i could add all items this time and the removing items work as well, HP didnt work, do you have to mod level to get it to stick
    no. It only mods 2 offsets for hp.. so that means I need to get it to mod all 4 offsets.. thanks. have fun checking out all the items. and if you notice any I am missing let me know and write the name exactly as it appears in the editor. (it lets you mod any item you have so if you get any new ones that you cannot add normally then it will be in the expandable panel that lets you mod the amount you want.) hp has 4 different offsets. I can also mod all stats but currently it just shows the stats changing but nothing happens for example lets say you have 14 atk and you do 20 damage and you change it to 99999 atk it shows up as 99999 atk but the damage is the same..

  2. #26
    The Immortal God
    Rpg_Fan

    CloudStrife7x is offline
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    Re: [WIP] Magna Carta II Editor

    Quote Originally Posted by homura View Post
    no. It only mods 2 offsets for hp.. so that means I need to get it to mod all 4 offsets.. thanks. have fun checking out all the items. and if you notice any I am missing let me know and write the name exactly as it appears in the editor. (it lets you mod any item you have so if you get any new ones that you cannot add normally then it will be in the expandable panel that lets you mod the amount you want.) hp has 4 different offsets. I can also mod all stats but currently it just shows the stats changing but nothing happens for example lets say you have 14 atk and you do 20 damage and you change it to 99999 atk it shows up as 99999 atk but the damage is the same..
    thats crazy about the stats lol, and thanks for the info about the hp, also i will let you know if there any items you missed :)
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  3. #27
    homura

    Re: [WIP] Magna Carta II Editor

    Quote Originally Posted by CloudStrife7x View Post
    thats crazy about the stats lol, and thanks for the info about the hp, also i will let you know if there any items you missed :)
    for juto one of my favorite swords is Phantom sword. also do you have the dlc for this game? (just so you know I included dlc weapons in the editor so yeah idk if it will work for people that don't have it)

    Edit: Like the new title?


  4. #28
    The Immortal God
    Rpg_Fan

    CloudStrife7x is offline
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    Re: [WIP] Magna Carta II Editor

    Quote Originally Posted by homura View Post
    for juto one of my favorite swords is Phantom sword. also do you have the dlc for this game? (just so you know I included dlc weapons in the editor so yeah idk if it will work for people that don't have it)
    yes i do have the dlc for this game, but very nice that those dont have it can add them :)
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  5. #29
    homura

    Re: [WIP] Magna Carta II Editor

    Quote Originally Posted by CloudStrife7x View Post
    yes i do have the dlc for this game, but very nice that those dont have it can add them :)
    hopefully. I don't know if it works since I have dlc. it adds it for me. I don't know about others though lol

  6. #30
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    SterlingArcher

    BrayWyatt is offline
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    Re: [Prototype] Magna Carta II Editor

    i hope prototype 2 gets something like this...it comes out in 15 days (4/24).
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  7. #31
    homura

    Re: [Prototype] Magna Carta II Editor

    Quote Originally Posted by Sterling Archer View Post
    i hope prototype 2 gets something like this...it comes out in 15 days (4/24).
    If I get some saves I will ask cybersam if he wants to work on it together. I am glad you like it. took forever to make. plus fixing all the annoying bugs lol. had to do a lot of math to get it to work.

  8. #32
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    SterlingArcher

    BrayWyatt is offline
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    Re: [Prototype] Magna Carta II Editor

    it looks great.
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