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[Release] RED HULK"S AIO v5 - Page 12
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  1. #89
    Noctis Caelum

    Re: RED HULK"S AIO v1

    Quote Originally Posted by ticallion View Post
    fantastic aio! great work redhulk! keep it going ;-)
    thank you i appreciate that. next release will be sometime this week

  2. #90
    Developer
    TechnoWolf is offline
    Join Date : Jan 2012
    Posts : 465
    Array

    Re: RED HULK"S AIO v1

    hey red hulk looks like everyone likes your new aio

    Downloads : 29 || Uploads : 0 || Rep Power : 3838 || Posts : 465 || Thanks : 1 || Thanked 770 Times in 150 Posts



  3. #91
    Noctis Caelum

    Re: RED HULK"S AIO v1

    Hope so alot of work and research went into it...

  4. #92
    Vincent Valentine

    Re: RED HULK"S AIO v1

    oh hulk you should add a Mortal Kombat editor... just to fill your collection of tools for your AIO lol, im currently making one in WPF

  5. #93
    Noctis Caelum

    Re: RED HULK"S AIO v1

    doesn't that game have a checksum on it

  6. #94
    Vincent Valentine

    Re: RED HULK"S AIO v1

    Quote Originally Posted by Red Hulkv2 View Post
    doesn't that game have a checksum on it
    nope

  7. #95
    Noctis Caelum

    Re: RED HULK"S AIO v4

    well thank you odd I'll add that in the next release with armored core 5, naruto and a few others

  8. #96
    Developer
    TechnoWolf is offline
    Join Date : Jan 2012
    Posts : 465
    Array

    Re: RED HULK"S AIO v4

    I thought the latest mortal kombat had a checksum on it oh well
    Downloads : 29 || Uploads : 0 || Rep Power : 3838 || Posts : 465 || Thanks : 1 || Thanked 770 Times in 150 Posts



 

 

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