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[Release] RED HULK"S AIO v5 - Page 13
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  1. #97
    Vincent Valentine

    Re: RED HULK"S AIO v4

    Quote Originally Posted by xDEADLYx View Post
    I thought the latest mortal kombat had a checksum on it oh well
    Well im viewing pureIso's source code for his editor and i don't see any code that would fix a checksum...

  2. #98
    Noctis Caelum

    Re: RED HULK"S AIO v4

    I think they take out all that stuff...idk never downloaded anybodies source but when I uploaded mine in took out all offsets and removed the checksum but their might not be..hope not

  3. #99
    Vincent Valentine

    Re: RED HULK"S AIO v4

    Quote Originally Posted by Red Hulkv2 View Post
    I think they take out all that stuff...idk never downloaded anybodies source but when I uploaded mine in took out all offsets and removed the checksum but their might not be..hope not
    Well ill hex edit this game and see if it works... if not then you guys are right it does have a checksum

  4. #100
    Noctis Caelum

    Re: RED HULK"S AIO v4

    ok cool didn't know you still had the game...if not I'll make a small editor tonight and add it to my aio lol

  5. #101
    Vincent Valentine

    Re: RED HULK"S AIO v4

    Quote Originally Posted by Red Hulkv2 View Post
    ok cool didn't know you still had the game...if not I'll make a small editor tonight and add it to my aio lol
    okay im testing it right now
    EDIT: Just checked and it doesn't have a checksum

  6. #102
    Noctis Caelum

    Re: RED HULK"S AIO v4

    ok cool thanks

  7. #103
    Vincent Valentine

    Re: RED HULK"S AIO v4

    just to save you some time the Offset for the Kurrency is D14C


  8. #104
    Noctis Caelum

    Re: RED HULK"S AIO v4

    hahahaha thanks is that the confile or the extracted

 

 

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