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  1. #137
    Junior Member
    SirFenrir is offline
    Join Date : Apr 2012
    Location : England
    Posts : 11
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    Re: [RESEARCH] Dragon's Dogma Modding

    I got a violation warning from mediafire. is it down for anyone else?
    Downloads : 2 || Uploads : 0 || Rep Power : 0 || Posts : 11 || Thanks : 2 || Thanked 0 Times in 0 Posts


    [CENTER]Cabbage taste like crap
    That is all.[/CENTER]

  2. #138
    ktmohanraj

    Re: [RESEARCH] Dragon's Dogma Modding

    Quote Originally Posted by SirFenrir View Post
    I got a violation warning from mediafire. is it down for anyone else?
    yes sir its down/broken :( great research though

  3. #139
    pigonson

    Re: [RESEARCH] Dragon's Dogma Modding

    Can anyone reup this ?


  4. #140
    ebola

    Re: [RESEARCH] Dragon's Dogma Modding

    Not sure if this was tried yet.. But I found a work around for the carry weight issue. 1st add/buy some useless item, like carrots (<s16 name="data.mItemNo" value="29"). Lets say you have 66 of this item. You should find:

    <class type="sItemManager::cITEM_PARAM_DATA">
    <s16 name="data.mNum" value="66"/>
    <s16 name="data.mItemNo" value="29"/>
    <u32 name="data.mFlag" value="1"/>
    <u16 name="data.mChgNum" value="0"/>
    <u16 name="data.mDay1" value="66"/>
    <u16 name="data.mDay2" value="0"/>
    <u16 name="data.mDay3" value="0"/>
    <s8 name="data.mMutationPool" value="0"/>
    <s8 name="data.mOwnerId" value="0"/>
    <u32 name="data.mKey" value="2"/>


    Ok now change value of the two lines to 9999999
    "data.mDay1" value="9999999"
    "data.mNum" value="9999999"

    Now the game will show an inventory value of -27009.. Look at your carry weight... VERY LIGHT

    enjoy :)

  5. #141
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
    Join Date : Dec 2010
    Location : Whitby, Ontario
    Age : 30
    Posts : 4,709
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    Asteroids Champion
    Twitter: @

    Re: [RESEARCH] Dragon's Dogma Modding

    Quote Originally Posted by ebola View Post
    Not sure if this was tried yet.. But I found a work around for the carry weight issue. 1st add/buy some useless item, like carrots (<s16 name="data.mItemNo" value="29"). Lets say you have 66 of this item. You should find:

    <class type="sItemManager::cITEM_PARAM_DATA">
    <s16 name="data.mNum" value="66"/>
    <s16 name="data.mItemNo" value="29"/>
    <u32 name="data.mFlag" value="1"/>
    <u16 name="data.mChgNum" value="0"/>
    <u16 name="data.mDay1" value="66"/>
    <u16 name="data.mDay2" value="0"/>
    <u16 name="data.mDay3" value="0"/>
    <s8 name="data.mMutationPool" value="0"/>
    <s8 name="data.mOwnerId" value="0"/>
    <u32 name="data.mKey" value="2"/>


    Ok now change value of the two lines to 9999999
    "data.mDay1" value="9999999"
    "data.mNum" value="9999999"

    Now the game will show an inventory value of -27009.. Look at your carry weight... VERY LIGHT

    enjoy :)
    LOL this is not a work around... This is the same method of what was already posted... If you do this you WILL fuck your game save!!!!!

    ALSO I updated the Mediafire link, you should be able to download the ID list again :P
    Downloads : 70 || Uploads : 4 || Rep Power : 13036 || Posts : 4,709 || Thanks : 1,168 || Thanked 16,722 Times in 1,843 Posts



  6. The Following 2 Users Say Thank You to Idlehands88 For This Useful Post:


 

 
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