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  1. #33
    Vincent Valentine

    Re: Max Payne 3 Modding

    thing that you would only be able to mod is one gun's ammo which is the one you always have.

  2. #34
    Reverse engineer
    Vulnavia

    Vulnavia is offline
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    Re: Max Payne 3 Modding

    Yeah, probably this is the only Ammo to mod, but still the Amount also changes automatically between Chapters too, so it will be overwritten too probably... What would be cool is to mod the Painkillers, but even these was changed from 5 to 3 between a Chapter, what i don't understand and also probably means even these are overwritten between... Well, i will try to mod it right now because i have an Save at the Start of a Chapter now with the exact Stats, but i'm almost sure if i can mod it it will be reset on the next Chapter... ;)

  3. #35
    Reverse engineer
    Vulnavia

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    Re: Max Payne 3 Modding

    Just found that it has a Checksum, so first need to identify it before anything... :(

  4. #36
    Haven Donator

    69bigplayer69 is offline
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    Re: Max Payne 3 Modding

    sure about that cause 1st post guy say there is not.....

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  5. #37
    Reverse engineer
    Vulnavia

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    Re: Max Payne 3 Modding

    Well, not 100% sure but i changed 2 Bytes and i said its corrupted and wants to overwrite on load, so i suppose there is... I located also a Structure of 24 Bytes = 192 Bits that looks suspicious and the Bit amount is very common for some Hashes so i'm investigating it currently...

  6. #38
    DEADBEEF

    JizzaBeez is offline
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    Re: Max Payne 3 Modding

    Quote Originally Posted by Vulnavia View Post
    Well, not 100% sure but i changed 2 Bytes and i said its corrupted and wants to overwrite on load, so i suppose there is... I located also a Structure of 24 Bytes = 192 Bits that looks suspicious and the Bit amount is very common for some Hashes so i'm investigating it currently...
    I found a checksum but I don't know if it's the only one or not... I released a resigner to fix the checksum that I found, so please test and see if it's the only one.

  7. #39
    Reverse engineer
    Vulnavia

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    Re: Max Payne 3 Modding

    Ok, i will try it and look what happens... And i think i see why you suppose there could be more than one, there are to many suspicious looking Bytes, i supposed the same but i hope its not like it looks... ;)

  8. #40
    DEADBEEF

    JizzaBeez is offline
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    Re: Max Payne 3 Modding

    Quote Originally Posted by Vulnavia View Post
    Ok, i will try it and look what happens... And i think i see why you suppose there could be more than one, there are to many suspicious looking Bytes, i supposed the same but i hope its not like it looks... ;)
    Yeah I have made a Hex Workshop Bookmark file for the SaveData.

    Here is what I've found:

    - 0x0~0x3 = String_1, Magic
    - 0x4~0x7 = Integer_1, Unknown (stays the same)
    - 0x8~0xB = Integer_2, Length of Secure Block
    - 0xC~0xF = Integer_3, Unknown (appears to be another length for something?)
    - 0x10~0x13 = Integer_4, Checksum of Secure Block
    - 0x14~0x17 = Integer_5, Unknown (stays the same)
    - 0x18~0x3B = Blob_1, Unknown
    - 0x3C~0x43 = Long_1, Time/Date
    - 0x44~Integer_2 = Blob_2, Secure Block
    - After the Secure Block the rest of the file is null bytes

    And I also found that (Integer_3 - Integer_2 = Integer_1) in all files that I've seen. I'm not sure what that means...

 

 
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