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[Release] Ghost Recon: Future Soldier +3 [v0.2][Trainer] - Page 6
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  1. #41
    Traine Dev

    xJACKASSx is offline
    Join Date : Apr 2011
    Posts : 518
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    Quote Originally Posted by xI cHOcOLaTe View Post
    Because it edits memory, and since the weapon data's pointer is randomly generated everytime you load/unload the AICLASS xex, it's impossible to post one offset. So, it uses XDRPC to grab the register's value, and set's the position there.

    You probably edit the assembly code itself, I tried doing that earlier with the reload, and updating ammo function, and got several bullets shooting out at once. But I'll fuck around with it more later on; when I get more time to myself lol.
    I just nop the health and ammo calls. Works just fine. Only draw back need to undo the nop for health at times due to enemy vehicles. And the unlimited sensor time how did you find that? Can always try noping that function. I can freeze the game timer when u got so much time to complete mission. Haven't really tested it so far.

    Sent from my SAMSUNG SKYROCKET using Tapatalk

  2. #42
    Senior Member
    Nerg is offline
    Join Date : Jan 2015
    Location : 360haven
    Posts : 101
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    Re: [Release] Ghost Recon: Future Soldier +3 [v0.2][Trainer]

    where is the link

 

 
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