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[Release] Dragon's Dogma - Editor - Page 104
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  1. #825
    TheRandomOne

    Re: Dragon's Dogma - Editor

    I am doing everything the guide is saying & I can edit fine. But the game is not reading the edits. I dont know if Microsoft patched this or not. But it is not working for me once so ever

  2. #826
    Morisato

    Re: Dragon's Dogma - Editor

    Thanks Jizza

  3. #827
    polluxval

    Re: Dragon's Dogma - Editor

    amzing job. thanks. :)

  4. #828
    Junior Member
    Yeloazn is offline
    Join Date : Jun 2012
    Posts : 12
    Array

    Re: Dragon's Dogma - Editor

    nice SE, I just got the game so I will enjoy the game even more now

  5. #829
    Junior Member
    Konos is offline
    Join Date : Jun 2012
    Posts : 2
    Array

    Re: Dragon's Dogma - Editor

    really well done

  6. #830
    Haven Donator
    360HAVEN
    talonoa is offline
    Join Date : Jul 2011
    Posts : 24
    Array

    Re: Dragon's Dogma - Editor

    im glad everyone likes the editors for this game. i know grinding for the armor and weapons was a total pain for me and then this came out shortly after the game did and made my gaming experience an ultimate experience XD


  7. #831
    padcrusher

    Re: Dragon's Dogma - Editor

    Quote Originally Posted by Saltificus View Post
    Howdy, I didn't see anyone mention this in the thread so I figured I'd drop this tidbit. I seem to have found a way to cheese my carryweight (quite by accident actually). I was trying to edit the number of ferrystones I had and screwed up which values I modded, ending up with x-349982 of ferrystones. Which sucked, because the game didn't recognize them and I couldn't use them, however this also set my weight to very light (with none of the bar filled at all). So I went back and fixed my item changing as well as mucked with an item I had no use for to see if I could replicate the carry weight effect. I used wolf pelts because I haven't needed them for quite some time... and lo and behold I have very light weight and x-393727 wolf pelts. I can't use them or sell them, but who cares? I can pick up everything I see and my weight doesn't change!

    This is what I changed, I figure it would work with any trash item as long as you knew the ID for it.


    <s16 name="data.mNum" value="99999"/>
    <s16 name="data.mItemNo" value="1237"/>
    <u32 name="data.mFlag" value="99999"/>
    <u16 name="data.mChgNum" value="0"/>
    <u16 name="data.mDay1" value="1"/>
    <u16 name="data.mDay2" value="0"/>
    <u16 name="data.mDay3" value="0"/>


    Of course, do this at your own risk. It hasn't blown up my game (yet), but that doesn't mean it won't to yours yada yada. Hope that helps :D
    Very nice find, thanks for posting it, now I can carry as many ferrystones and port crystals as I like.

    -

  8. #832
    padcrusher

    Re: Dragon's Dogma - Editor

    I've hunted high and low but I can't find a working link for an item ID list, can anybody please help me out?

    Thanks

    -

 

 

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