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[Release] Dragon's Dogma - Editor - Page 80
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  1. #633
    Haven Donator
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    talonoa is offline
    Join Date : Jul 2011
    Posts : 24
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    Re: Dragon's Dogma - Editor

    has anyone found the dec code for shadow chest and head? ive been camping where they are but get other items instead

    Hmmm the guy who told me about the chest and head is a liar. no wonder i kept getting the arms lol.
    Last edited by talonoa; 06-04-2012 at 05:33 PM. Reason: Correction

  2. #634
    ceally

    Re: Dragon's Dogma - Editor

    hey guys, I just want to know how to EXTRACT "DD_Savedata" from "DD_SAVEDATA_00". What kind of tool to extract it? THX

  3. #635
    Arikaido

    Re: Dragon's Dogma - Editor

    So, uh... I know I've been trying to get research done on the enchantments, but I have a question: has anyone attempted changing their class to that tenth unknown class? I mean, it's possible to just up and change your class, so...
    I might do it, but sleep beckons.... Quite mightily, might I add.

    EDIT: Rather, might it be a non-class built for the dragon battle at the beginning of the game? If so, it might have access to everything... I came across this in Dragon Quest IX, where the Celestrian "class" had access to EVERY ability... HMM...
    Last edited by Arikaido; 06-04-2012 at 08:00 AM. Reason: Add-on

  4. #636
    Haven Donator
    Draco856 is offline
    Join Date : Sep 2011
    Posts : 26
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    Re: Dragon's Dogma - Editor

    I just found something that I didn't see posted here...if you dragonforge a curitive item (example Bottled Haste) it will never go away unless sold or stored. You can use a single item as much as you want and it won't leave your inventory. It happened on accident with Bottled Haste, and every time I used it it went from x1 to x0, then back to x1.


    Edit:

    Ceally, look at Xeno's post for when I asked that same question for information. Horizon is a good program to use for extracting and repacking the save.

  5. #637
    xique19861123

    Re: Dragon's Dogma - Editor

    Thank you ,good,very cool

  6. #638
    Member
    aureliano17 is offline
    Join Date : Mar 2012
    Posts : 48
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    Re: Dragon's Dogma - Editor

    Quote Originally Posted by Draco856 View Post
    I just found something that I didn't see posted here...if you dragonforge a curitive item (example Bottled Haste) it will never go away unless sold or stored. You can use a single item as much as you want and it won't leave your inventory. It happened on accident with Bottled Haste, and every time I used it it went from x1 to x0, then back to x1.
    Was that dragonforged equipped (67) or unequipped (65)? I no longer have a problem with weight because of the trick with the negative numbers, but using your tip would be very practical!


  7. #639
    Member
    hamako is offline
    Join Date : Sep 2011
    Posts : 98
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    Re: Dragon's Dogma - Editor

    i think im doing something wrong with the stamina. i can't get it to work. a little help would be great thanks. i tried increasing the stam base to hopefully get near infinite but alas to no avail

  8. #640
    Jehryn

    Re: Dragon's Dogma - Editor

    Not going to read 60 some pages, so I just ask one simple question.. Will modding your pawn's discipline points ONLY make him corrupt? Or is it stat modding that does that? Only thing I want to mod on him is his discipline points but not if it will corrupt him..

 

 

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