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[Tutorial] Dragon's Dogma Modding - Full Save Editing - Page 13
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  1. #97
    Haven Donator
    smoko400 is offline
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    re: Dragon's Dogma Modding - Full Save Editing

    Quote Originally Posted by Idlehands88 View Post
    I got to #121 legitly on the Leaderboards... I modded it because I found out how... Also it's me and CountryBoy that are #1 and 2, not Enigma...

    I also might have found a way to mod the stats and not get it corrupt, will be trying it later to see if it works.

    As a note, just because "your" rule to modding is not to mod yourself on the Leaderboards, doesn't mean that EVERYONE has to follow that.
    Hi idle i was wondering if u know how to mod the hours of game play.
    And just to let u know ur tut on how to mod this game has been just awesome! thnx m8.
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  2. #98
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
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    re: Dragon's Dogma Modding - Full Save Editing

    Quote Originally Posted by smoko400 View Post
    Hi idle i was wondering if u know how to mod the hours of game play.
    And just to let u know ur tut on how to mod this game has been just awesome! thnx m8.
    <u32 name="mLogGamePlayTime" value="#"/> - Used for Achievement

    <u32 name="mGameTime" value="#"/>
    <u32 name="mGameHour" value="#"/>
    <u32 name="mGameMinute" value="#"/>
    <u32 name="mGameSecond" value="#"/>
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  3. #99
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
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    re: Dragon's Dogma Modding - Full Save Editing

    Quote Originally Posted by Ixnas View Post
    You can't be legit in anything when you're a modder. Every modder can agree to that. And it's why I said it's "my" rule. No need for the quote.
    I mean "legit" because I got to that rank from people renting my Pawn and Rating it...
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  4. #100
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
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    re: Dragon's Dogma Modding - Full Save Editing

    Quote Originally Posted by Ixnas View Post
    Yeah but you know what I mean. =P My buddy says all the time that he gets Number one on the leaderboards, then says "Well, I got to number 5 legit."

    Anyways, as for the pawn, is it entirely server-based as predicted? If it's moddable, then it would mean that you can make a level 1 with crazy stats and get it rented nonstop.
    Me and Turk were trying some stuff and it seems that there is a max per level that your stats can be. You can mod the stats lower then they are...
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  5. #101
    hamako

    re: Dragon's Dogma Modding - Full Save Editing

    good to know that as long as i leave the pawn stats alone and my arisen stats alone it should be fine. i mostly mod the number of items in storage. like the materials. i don't feel like farming for the same materials over and over.

  6. #102
    Sky

    re: Dragon's Dogma Modding - Full Save Editing

    So I read that modding the weight limit messes up your game. How about modding your main pawn's weight (ultimate mule) instead of the Arisen? or does that still cause the same problems?

  7. #103
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
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    re: Dragon's Dogma Modding - Full Save Editing

    Quote Originally Posted by Sky View Post
    So I read that modding the weight limit messes up your game. How about modding your main pawn's weight (ultimate mule) instead of the Arisen? or does that still cause the same problems?
    Same problem, best to not do the weight method AT ALL...
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  8. #104
    kazlezar

    grin re: Dragon's Dogma Modding - Full Save Editing

    So I may have figured out how to manually change your pawns inclination without corrupting your pawn data (As always do at your own risk). I am by no means a "Good modder", in fact this is the first time i've even attempted modding something without a guide so cut me some slack, but I felt like this may be a good contribution. I did change these values and had someone check my pawn in the rift and my data was not corrupted.

    Let me start by explaining each inclination:
    Scather: Tends to rush into battles headfirst against strong enemies
    Medicant: Heals often and avoids direct combat
    Mitigator: Attacks Weak enemies first
    Challenger: Attacks Strong enemies first
    Utilitarian: Uses a wide array of skills
    Guardian: Protects the hero first and foremost
    Nexus: Supports other pawns in the party
    Pioneer: Scouts away from the party
    Acquisitor: Gathers items frequently

    Primary VS Secondary:
    From what I found out your pawns primary inclination is set by the inclination of the highest value and your secondary is the second highest. I have set a inclination value up to 1000.000000. I believe the values will affect how often your pawn does the associated inclination so in theory you could make a pawn act exactly how you want it to by adjusting each inclination value accordingly.


    Data string your looking for (Will be located after your pawns knowledge flags):

    <u32 name="mInfo[ INFO_TYPE_BELLIGERENT ].mInfoType" value="0"/>
    <f32 name="mInfo[ INFO_TYPE_BELLIGERENT ].mValue" value="500.000000"/> Edits Scather Inclination
    <u32 name="mInfo[ INFO_TYPE_BELLIGERENT ].mStatus" value="1"/>
    <u32 name="mInfo[ INFO_TYPE_PRUDENT ].mInfoType" value="1"/>
    <f32 name="mInfo[ INFO_TYPE_PRUDENT ].mValue" value="500.000000"/> Edits Medicant Inclination
    <u32 name="mInfo[ INFO_TYPE_PRUDENT ].mStatus" value="0"/>
    <u32 name="mInfo[ INFO_TYPE_POOR_AIM ].mInfoType" value="2"/>
    <f32 name="mInfo[ INFO_TYPE_POOR_AIM ].mValue" value="700.000000"/> Edits Mitigator Inclination
    <u32 name="mInfo[ INFO_TYPE_POOR_AIM ].mStatus" value="0"/>
    <u32 name="mInfo[ INFO_TYPE_STRATEGY ].mInfoType" value="3"/>
    <f32 name="mInfo[ INFO_TYPE_STRATEGY ].mValue" value="900.000000"/> Edits Challenger Inclination
    <u32 name="mInfo[ INFO_TYPE_STRATEGY ].mStatus" value="0"/>
    <u32 name="mInfo[ INFO_TYPE_TACTICS ].mInfoType" value="4"/>
    <f32 name="mInfo[ INFO_TYPE_TACTICS ].mValue" value="1000.000000"/> Edits Utilitarian Inclination
    <u32 name="mInfo[ INFO_TYPE_TACTICS ].mStatus" value="0"/>
    <u32 name="mInfo[ INFO_TYPE_PROTECTION ].mInfoType" value="5"/>
    <f32 name="mInfo[ INFO_TYPE_PROTECTION ].mValue" value="500.000000"/> Edits Guardian Inclination
    <u32 name="mInfo[ INFO_TYPE_PROTECTION ].mStatus" value="1"/>
    <u32 name="mInfo[ INFO_TYPE_SAME_SUPPORT ].mInfoType" value="6"/>
    <f32 name="mInfo[ INFO_TYPE_SAME_SUPPORT ].mValue" value="500.000000"/> Edits Nexus Inclination
    <u32 name="mInfo[ INFO_TYPE_SAME_SUPPORT ].mStatus" value="0"/>
    <u32 name="mInfo[ INFO_TYPE_CURIOSITY ].mInfoType" value="7"/>
    <f32 name="mInfo[ INFO_TYPE_CURIOSITY ].mValue" value="100.000000"/> Edits Pioneer Inclination
    <u32 name="mInfo[ INFO_TYPE_CURIOSITY ].mStatus" value="0"/>
    <u32 name="mInfo[ INFO_TYPE_GATHER ].mInfoType" value="8"/>
    <f32 name="mInfo[ INFO_TYPE_GATHER ].mValue" value="100.000000"/> Edits Acquisitor Inclination
    <u32 name="mInfo[ INFO_TYPE_GATHER ].mStatus" value="0"/>
    <u32 name="mInfoEx[ INFO_TYPE_EX_TALK ].mInfoType" value="0"/>
    <f32 name="mInfoEx[ INFO_TYPE_EX_TALK ].mValue" value="100.000000"/> Speech rate??
    <u32 name="mInfoEx[ INFO_TYPE_EX_SKILL_USE ].mInfoType" value="1"/>
    <f32 name="mInfoEx[ INFO_TYPE_EX_SKILL_USE ].mValue" value="900.000000"/> How often skills are used?
    Last edited by kazlezar; 06-07-2012 at 02:56 PM.

 

 

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