<u16 name="data.mChgNum" value="Effect Combination"/>
<u16 name="data.mDay1" value="1st stat"/>
<u16 name="data.mDay2" value="2nd stat"/>
Effect Combination :
1. 5XX = 1st stat is STR
2. 7YY = 1st stat is MAG
There is so many combination i haven't test all :
Change XX to
..
19. stagger power
20. fire
21. ice
22. thunder
23. holy
24. dark
25. poison
26. torpor
27. blindness
28. sleep
29.
30.
31. possession
32.
33.
34. petrification
35.
36.
37.
38.
39.
41.
42.
43. blink strike/burst strike (buggy)
..
Change YY to :
..
76. fire
77. ice
78. thunder
79. holy
80. dark
81. poison
82. torpor
83. blindness
84. sleep
85.
86.
87. possession
88.
89.
90. petrification
..
SO if you want to make Master Ring with 1000 Mag and 100 Petrification Resist :
<s16 name="data.mItemNo" value="1155"/> (Master Ring)
<u32 name="data.mFlag" value="1"/>
<u16 name="data.mChgNum" value="790"/> (Effect Combination)
<u16 name="data.mDay1" value="1000"/> (Magic)
<u16 name="data.mDay2" value="100"/> (Resist)
<u16 name="data.mDay3" value="65535"/>
<s8 name="data.mMutationPool" value="0"/>
<s8 name="data.mOwnerId" value="0"/>
<u32 name="data.mKey" value="1"/>
Thats all, feel free to try and CMIIW