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[Release] Lollipop Chainsaw Editor - Page 6
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  1. #41
    Senior Member
    CK0 is offline
    Join Date : Jan 2011
    Posts : 237
    Array

    Re: Lollipop Chainsaw Editor

    Quote Originally Posted by Ryo Hazuki View Post
    tell me if it loads, if so whats the amount of medals
    Yes this save works.

    999 gold, with 13 plat

  2. #42
    Noctis Caelum

    Re: Lollipop Chainsaw Editor

    Quote Originally Posted by CK0 View Post
    Yes this save works.

    999 gold, with 13 plat
    ok until idle gets back i will make a checksum fixer

    edit: just released fixer

  3. #43
    demented

    Re: Lollipop Chainsaw Editor

    What are the settings for Editor to work??
    is not working with the Fixer from Ryo Hazuki

  4. #44
    feniks2

    Re: Lollipop Chainsaw Editor

    OK!
    You this is what you have to do:
    1. Extract your Save from your USB
    2. Open your Save into the Editor(i used modio...) and extract AshGame.sav from the file contetns
    3. Mod what you want and press "Save" ( i added 9999999 gold medals and 999999 platinum medals , didn't tried anything else )
    4. Open save(AshGame.sav from the contents of the save file, the one that you modded ) with Fixer from Ryo Hazuki and press save
    5. Inject AshGame.sav back into contents of the save file
    6. Rehash/Resign the Save
    7. Place the Save back onto your USB
    8. PLAY!!!

    Worked for me ...

  5. #45
    Haven Donator
    Learning is offline
    Join Date : Apr 2012
    Posts : 283
    Array

    Re: Lollipop Chainsaw Editor

    Quote Originally Posted by feniks2 View Post
    OK!
    You this is what you have to do:
    1. Extract your Save from your USB
    2. Open your Save into the Editor(i used modio...) and extract AshGame.sav from the file contetns
    3. Mod what you want and press "Save" ( i added 9999999 gold medals and 999999 platinum medals , didn't tried anything else )
    4. Open save(AshGame.sav from the contents of the save file, the one that you modded ) with Fixer from Ryo Hazuki and press save
    5. Inject AshGame.sav back into contents of the save file
    6. Rehash/Resign the Save
    7. Place the Save back onto your USB
    8. PLAY!!!

    Worked for me ...
    Was just about to post this..except 1 thing: for some reason the game takes away my plat. medals, and also gives me 12 nick tickets, regardless of what number I put in. The zombie metals work though. Damage resistance also works. Im also not sure about the lollipops because the game only allows you to carry 5 at a time (it literally says X/5 on the screen when you want to use them). Also, there is also bullets that can be used from chapter 3 on, so that can definitely be modded.

    EDIT: When you get a plat medal in game, it automatically goes up to 999

  6. #46
    Noctis Caelum

    Re: Lollipop Chainsaw Editor

    nice TUT, im still waiting for Idle to get back on so i can help fix the editor


  7. #47
    Administrator

    feudalnate is offline
    Join Date : Nov 2010
    Location : Canada
    Age : 30
    Posts : 344
    Array

    Re: Lollipop Chainsaw Editor

    If computing the hash is the only problem then I'll just leave this here

    Code:
        Function BZIP2(ByRef Data As Byte(), ByVal Index As Long, ByVal Count As Long) As Byte()
            If Data Is Nothing OrElse Data.Length = 0 OrElse Count = 0 OrElse Index > Data.Length OrElse Count > Data.Length Then Return Nothing
            Dim Hash, Table(256 - 1) As UInt32
            For i As UInt32 = 0 To 256 - 1
                Table(i) = (i << &H18)
                For x As UInt32 = 0 To 8 - 1
                    If (Table(i) And &H80000000UI) Then
                        Table(i) = CUInt(((Table(i) << 1) Xor &H4C11DB7UI))
                    Else
                        Table(i) = (Table(i) << 1)
                    End If
                Next
            Next
            Hash = &HFFFFFFFFUI
            For i As UInt32 = Index To Count - 1
                Hash = CUInt((Hash << 8) Xor Table(CByte(((Hash >> &H18) And &HFF) Xor Data(i))))
            Next
            Erase Table
            Dim Buffer As Byte() = BitConverter.GetBytes(CUInt(Not Hash))
            Array.Reverse(Buffer)
            Return Buffer
        End Function
    Last edited by feudalnate; 06-10-2012 at 06:57 AM.
    Downloads : 61 || Uploads : 11 || Rep Power : 4378 || Posts : 344 || Thanks : 57 || Thanked 931 Times in 187 Posts


    "If you can get 30 seconds of fun, you can pretty much stretch that out to be an entire game. So you can have all the great graphics, all the different characters,
    and lots of different weapons with amazing effects but if you don't nail that 30 seconds, you're not going to have a great game." ~Jamie Griesemer (Halo 2 Design Lead)

  8. #48
    Noctis Caelum

    Re: Lollipop Chainsaw Editor

    Quote Originally Posted by feudalnate View Post
    If computing the hash is the only problem then I'll just leave this here

    Code:
        Function BZIP2(ByRef Data As Byte(), ByVal Index As Long, ByVal Count As Long) As Byte()
            If Data Is Nothing OrElse Data.Length = 0 OrElse Count = 0 OrElse Index > Count OrElse Count > Data.Length Then Return Nothing
            Dim Hash, Table(256 - 1) As UInt32
            For i As UInt32 = 0 To 256 - 1
                Table(i) = (i << &H18)
                For x As UInt32 = 0 To 8 - 1
                    If (Table(i) And &H80000000UI) Then
                        Table(i) = CUInt(((Table(i) << 1) Xor &H4C11DB7UI))
                    Else
                        Table(i) = (Table(i) << 1)
                    End If
                Next
            Next
            Hash = &HFFFFFFFFUI
            For i As UInt32 = Index To Count - 1
                Hash = CUInt((Hash << 8) Xor Table(CByte(((Hash >> &H18) And &HFF) Xor Data(i))))
            Next
            Erase Table
            Dim Buffer As Byte() = BitConverter.GetBytes(CUInt(Not Hash))
            Array.Reverse(Buffer)
            Return Buffer
        End Function
    nice, now no more complaints lol

 

 

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