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[Beta] Minecraft Editor - BETA! - Page 9
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  1. #65
    Senior Member
    LordSoth67 is offline
    Join Date : Apr 2012
    Location : Florida, USA
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    Re: Minecraft Editor - BETA!

    Quote Originally Posted by Xs Nemesis sX View Post
    so why is it detected as a trojan gen 2
    Honestly, if you have to ask then don't use it, works great man, thanks for the update and all your hard work.
    Downloads : 4 || Uploads : 0 || Rep Power : 3268 || Posts : 147 || Thanks : 225 || Thanked 17 Times in 16 Posts



  2. #66
    Follow the Buzzards
    SterlingArcher

    BrayWyatt is offline
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    Re: Minecraft Editor - BETA!

    doesnt open for me.

    Click image for larger version. 

Name:	1.jpg 
Views:	46 
Size:	28.8 KB 
ID:	8674

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  3. #67
    Advertiser

    XajNyne is offline
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    Re: Minecraft Editor - BETA!

    Quote Originally Posted by Sterling Archer View Post
    doesnt open for me.

    Click image for larger version. 

Name:	1.jpg 
Views:	46 
Size:	28.8 KB 
ID:	8674

    Strange. ALL 3 versions opened and continue to open flawlessly for me.
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  4. #68
    turmoilisgod

    Re: Minecraft Editor - BETA!

    Quote Originally Posted by Sterling Archer View Post
    doesnt open for me.

    Click image for larger version. 

Name:	1.jpg 
Views:	46 
Size:	28.8 KB 
ID:	8674
    your anti virus corrupted it.

  5. #69
    turmoilisgod

    Re: Minecraft Editor - BETA!

    Quote Originally Posted by Buddah View Post
    damage refers to the amount of damage the item has taken... not how much it does on the block its hitting
    yes we've established that.

  6. #70
    turmoilisgod

    Re: Minecraft Editor - BETA!

    Quote Originally Posted by Xs Nemesis sX View Post
    so why is it detected as a trojan gen 2
    obfuscation

  7. #71
    Senior Member
    I_Bang_Fat_Chicks is offline
    Join Date : Oct 2011
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    Re: Minecraft Editor - BETA!

    Hey i know there are some things in the mod that you cant put into the game but when i tried to mod it with just the normal stuff it freezes horizon and makes it force close.. Is there something wrong im doing or do you need to update it again? Also, id really like to be able to use the monster spawns so that i can have them spawn whenever and where ever id like.
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  8. #72
    dheir

    Re: Minecraft Editor - BETA!

    Quote Originally Posted by I_Bang_Fat_Chicks View Post
    Hey i know there are some things in the mod that you cant put into the game but when i tried to mod it with just the normal stuff it freezes horizon and makes it force close.. Is there something wrong im doing or do you need to update it again? Also, id really like to be able to use the monster spawns so that i can have them spawn whenever and where ever id like.
    Not sure what operation your conducting is causing Horizon to FC. I would suggest that you make sure you extract the files to a temporary location from Horizon then Inject them after you have saved your changes, rehashed and resigned.
    Also my experience with monster-spawners is that they only spawns pigs. I'm not sure if and how you could modify the creature bit(s) that would change what it spawns. The code for the game does not support more than pigs currently if I recall correctly. I'll look into this and see for myself though.

    Just as a side note on spawners, you can see what creature they will spawn, spinning in the middle. I have noticed that after you break them they tend to show the fire effect even after the spawner has been destroyed, and the presence of light also seems to improve the spawn rate of the pigs I've spawned.

    Hope my rambling was of some use to you.

    EDIT: Follow this link to the Minecraft Wiki This shows that it is not possible to pick the monster that is spawned, also confirms that lighting and additionally grass block(s) are(is) required to spawn pigs. Hope that helps.
    Last edited by dheir; 07-16-2012 at 04:11 PM.

 

 
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