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[Release] First Blight - Dragon Age 2 Editor - Page 25
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  1. #193
    Haven Martial Arts God


    cybersam is offline
    Join Date : Jan 2011
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    @Castor
    well... if i where to program the editor with a search function it will become very slow and maybe even inaccurate...
    i got all the pointer i need to go to the exact equipments offset and to its effects

    the only thing is... as we don't really know all the IDs for the items and effects it wont be possible to change them in the next update you'll only have the option to change their values and if you know the ID then you will be able to type in the ID in a text field

    and one more thing... you can't add or remove effects
    because we have the same problem as before
    we can only edit things we have
    as it would require a lot of time to figure out where all the pointers are and what they are all pointing to and of course what happens there
    if we get that... then we can change almost anything
    but this is a lot of work and can't be done by a single person or 2

    with that said... don't get your hopes up with thinking you can add effects and items ^-^'''


    @jkipp82
    if you haven't noticed yet i already combined the money and max weight editor for origins and awakening to this editor (you only have to open a DAO savegame with this editor and you will see the DAO editor ^-^)
    so it would be unwise to separate them now... ^-^
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    Programming today is a race between software engineers striving to build bigger and better idiot-proof programs,
    and the Universe trying to produce bigger and better idiots.
    So far, the Universe is winning.

    Rich Cook

  2. #194
    Castor
    Sounds good cybersam thanks for all the hard work

  3. #195
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
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    Location : Whitby, Ontario
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    Quote Originally Posted by Castor View Post
    To cybersam and idlehands without the effect id's the only pointer to go by would be to search using an item's effect value's. IE greatsword with 3 effect with 100% of each would be searched by 00640000006400000064. And move up from there.
    That wouldn't work because the values aren't written as there in-game value. Here is an example of what I mean:

    040000156D0000045600000BBB000017D20000043F8000003F8000003F8000003F800000000004

    Number of Effects
    Effect ID
    Effect Value

    As you can see the values aren't the same as they were in Origins (I think they thought is would be harder to mod?). 3F80 is the default value for effects. In my friend's save he had a couple 4000's for values, but for the most part it should be 3F80. Just search for "3F8000003F800000" and you should find your items. Just make sure you are editing an item and not something else :P ALSO, make sure to not change an effect value of any effect ID that starts with 0C## as that is the ID range for the required to equip (Requires: 20 Strength to equip). So make sure you change the 0C## ID to something else, try experimenting with the ID's.
    Downloads : 71 || Uploads : 4 || Rep Power : 14345 || Posts : 4,709 || Thanks : 1,168 || Thanked 16,733 Times in 1,843 Posts



  4. #196
    Bazinga
    Hey, thanks for that awsome tool. I was wondering though, if you could add the ability to change the friendship values for each companion?

  5. #197
    Haven Martial Arts God


    cybersam is offline
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    lets start correcting a few things... ^-^'''
    those "Effect Values" aren't real values... those are modifiers saved as float values...
    i haven't found the real values yet (well i found something but not sure about it as not every equipment has this extra info)
    well at least we can mod those modifiers ^-^

    i got another problem for the editor...
    as long as we don't have the IDs for the items i won't be able to identify them
    so we wont exactly know what equipment we are modifying
    (same thing with the characters...)
    as those lists they are saved in don't have a specific order
    and this is also true for the attributes but at least i managed to get some of the IDs so i can identify them correctly (at least those we want to modify ^-^)


    @Bazinga
    well i would... but i first need to find that value ^-^'''
    Downloads : 17 || Uploads : 2 || Rep Power : 7525 || Posts : 1,193 || Thanks : 43 || Thanked 4,060 Times in 399 Posts


    Programming today is a race between software engineers striving to build bigger and better idiot-proof programs,
    and the Universe trying to produce bigger and better idiots.
    So far, the Universe is winning.

    Rich Cook

  6. #198
    Member
    kok123 is offline
    Join Date : Feb 2011
    Posts : 37
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    cant wait till the weapon editor is done.

    cybersam = epic

  7. #199
    Senior Member
    darksoulzero is offline
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    IdleHands88, when you said search for 3F8000003F800000 to find the item values, am I looking for equipped item values? That is, can we only find and edit the values of equipped items?

  8. #200
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
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    Quote Originally Posted by darksoulzero View Post
    IdleHands88, when you said search for 3F8000003F800000 to find the item values, am I looking for equipped item values? That is, can we only find and edit the values of equipped items?
    Equipped items (for your character, not for team members) are closer to the bottom of the save, and all other items in your inventory/storage are closer to the top.
    Downloads : 71 || Uploads : 4 || Rep Power : 14345 || Posts : 4,709 || Thanks : 1,168 || Thanked 16,733 Times in 1,843 Posts



 

 

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