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[Release] First Blight - Dragon Age 2 Editor - Page 27
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  1. #209
    ezmoney
    thanks for this great tool....great for my second play through!

  2. #210
    Senior Member
    darksoulzero is offline
    Join Date : Jan 2011
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    Quote Originally Posted by Idlehands88 View Post
    Equipped items (for your character, not for team members) are closer to the bottom of the save, and all other items in your inventory/storage are closer to the top.
    Ahh, I see. Thanks.

    Cybersam how did you find where the values for the attributes were stored? Idlehands, how did you know that the attribute points were stored as float values. And what are float values? Are they essentially pointers? I've been learning c++ for a bit but I haven't gotten to float values, though I do know what pointers are.

  3. #211
    Haven Martial Arts God


    cybersam is offline
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    well after i found the pointer to the mainstats (that's what i call the block where all the information and most of the pointers are saved)
    i looked around and tried a few after some tests i saw a pattern in the whole mess... ^-^'''
    i found the pointer to the main character there i then started looking for some clues on where the attributes could be saved after a bit i found the attributes and saw that they were saved as floats (float is a different word for decimal numbers... well at least when it comes to programming ^-^)
    now after i found the attributes all i did was to look for the starting point as it looked as if they were saved in list
    the starting point was easy to find
    and since i already knew the main pointer it was then easy to calculate everything

    well that's how i found all the stuff ^-^
    (after i'm done with the update i'll try to make a tutorial about this)
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    Programming today is a race between software engineers striving to build bigger and better idiot-proof programs,
    and the Universe trying to produce bigger and better idiots.
    So far, the Universe is winning.

    Rich Cook

  4. #212
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
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    Asteroids Champion
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    Quote Originally Posted by darksoulzero View Post
    Ahh, I see. Thanks.

    Cybersam how did you find where the values for the attributes were stored? Idlehands, how did you know that the attribute points were stored as float values. And what are float values? Are they essentially pointers? I've been learning c++ for a bit but I haven't gotten to float values, though I do know what pointers are.
    I was looking around in the save for anything that looked like the setup for effects like in the first game, then I saw the 3F80's and realized that they were float values (same thing like in Fallout NV)
    Downloads : 70 || Uploads : 4 || Rep Power : 13036 || Posts : 4,709 || Thanks : 1,168 || Thanked 16,722 Times in 1,843 Posts



  5. #213
    Haven Martial Arts God


    cybersam is offline
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    ok guys...
    it's finally time...
    i don't know why but i'm getting tiered again... can't look the code for a long time without my eyes losing focus...

    any way..
    i finished the update to point where i can release it... i hope
    i marked this release as a beta
    so consider yourselves informed ^-^

    in this release i added the equipment effect editor for the main char and for the party members...
    in my tests it worked without problems... but one never knows

    also i re coded the main chars attribute editor
    it's now possible to change more attributes (only for the main character)
    you can edit exp, levle, attribute-, ability- and specialization points if you have at least 1 of them some times they will show up even if you used them all up

    any way... have fun with this release...

    and as the code grows bigger and bigger there might be some bugs hidden somewhere
    so report please report if you find any

    ===edit
    oh... i forgot to test the effect ID field
    so guys that field activates when you click on the check box beside it, it's a small security measure so no one accidentally edits the value as you might damage you save with that

    so if you guys know some effect ID try them out in that box... and type them in only as HEX strings
    ===
    first post updated
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    Programming today is a race between software engineers striving to build bigger and better idiot-proof programs,
    and the Universe trying to produce bigger and better idiots.
    So far, the Universe is winning.

    Rich Cook

  6. #214
    tekmo
    Outstanding work cyber! If u were next to me. I'd hug ya! Maybe I can donate some $ to you. U well deserve it. Got PayPal ?

    edit: btw guys remember to backup your save. since it's a beta anything can happen.

  7. #215
    Follow the Buzzards
    SterlingArcher

    BrayWyatt is offline
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    i agree tekmo...
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  8. #216
    Haven Martial Arts God


    cybersam is offline
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    well i'm not doing this for the money ^-^



    but i wont say no to donations ^-^'''
    Downloads : 17 || Uploads : 2 || Rep Power : 6217 || Posts : 1,193 || Thanks : 43 || Thanked 4,057 Times in 398 Posts


    Programming today is a race between software engineers striving to build bigger and better idiot-proof programs,
    and the Universe trying to produce bigger and better idiots.
    So far, the Universe is winning.

    Rich Cook

 

 

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