360haven works best with JavaScript enabled
[Release] First Blight - Dragon Age 2 Editor - Page 6
Loading
Register
Page 6 of 106 FirstFirst 123456789101116315681 ... LastLast
Results 41 to 48 of 842
  1. #41
    Haven Martial Arts God


    cybersam is offline
    Join Date : Jan 2011
    Posts : 1,193
    Array
    @eric22
    me ?!... one of the best ?!... are you kidding ?!... i am the best ^-^
    .... just kidding...
    if i'm really one of the best... then i'd have to ask... where is this world heading to... this can't be good ^-^'''


    uh dante...
    a change log i can do...
    but an auto update... ?!... this is isn't something that need going to be updated forever... ^-^'''
    but let me first add the characters and the max weight...
    after that i'll see what i can do ^-^
    Downloads : 17 || Uploads : 2 || Rep Power : 7485 || Posts : 1,193 || Thanks : 43 || Thanked 4,060 Times in 399 Posts


    Programming today is a race between software engineers striving to build bigger and better idiot-proof programs,
    and the Universe trying to produce bigger and better idiots.
    So far, the Universe is winning.

    Rich Cook

  2. #42
    Senior Member
    Dante is offline
    Join Date : Dec 2010
    Posts : 61
    Array
    Ah I see auto update isn't necessary just to update the changelog but it's fine no worry I appreciate everything and all others as well.

    Also, has anyone managed to figure out how to find the specialization points? I currently have one.. :(

  3. #43
    Haven Martial Arts God


    cybersam is offline
    Join Date : Jan 2011
    Posts : 1,193
    Array
    well the problem with this if you don't have you can't mod it...
    because there is lot of thing to be considered and a lot of pointer to be changed if you want to add something
    so that's something not going to happen...
    that's why i never implemented attribute points and ability points to the editor

    and if i someone on page 11 posted about this the specialization points (in the other thread)
    Downloads : 17 || Uploads : 2 || Rep Power : 7485 || Posts : 1,193 || Thanks : 43 || Thanked 4,060 Times in 399 Posts


    Programming today is a race between software engineers striving to build bigger and better idiot-proof programs,
    and the Universe trying to produce bigger and better idiots.
    So far, the Universe is winning.

    Rich Cook

  4. #44
    Senior Member
    eLif is offline
    Join Date : Jan 2011
    Posts : 431
    Array
    For the check you only need to have 3 specialization points, thats enough for warrior class. As far i know, don't know about other classes yet.

  5. #45
    Senior Member
    Dante is offline
    Join Date : Dec 2010
    Posts : 61
    Array
    Yeah, I just checked out he said

    address hex type
    00074E19 35FFFF: ability
    00074EAC 27FFFF: stat
    00074E89 2AFFFF: specialization
    I ran a search for the specialization but.. It's very difficult to tell how can I be sure?


    Edit: Nevermind, a bit of tinkering with the way you showed me in hex workshop I found it. :)

  6. #46
    Haven Martial Arts God


    cybersam is offline
    Join Date : Jan 2011
    Posts : 1,193
    Array
    well.. as i said you need at least 1 spcialization point to be able to edit the value (sometimes it works when you got 0... not always though)

    any way... to find one of the the three values you need to have them...
    lets say you have 3 spcialization points
    in you hex editor you can serch for 3 as float32 type
    that might give you a bunch of results...
    but you can go through them and if one of them has "00 25 FF FF" or "00 27 FF FF" or "00 2A FF FF" in front of them then you can be sure its what you're looking for
    as i have discarded this info because of its complexity (at least if i were to add it to the editor) i might be a bit off be a few bytes ^-^'''

    ------------------------------------------------------
    it looks like it may take a bit...
    i have almost everything i need...
    just need to find out which attributes are for which character
    i could go by numbers... but that doesnt seem right...
    Downloads : 17 || Uploads : 2 || Rep Power : 7485 || Posts : 1,193 || Thanks : 43 || Thanked 4,060 Times in 399 Posts


    Programming today is a race between software engineers striving to build bigger and better idiot-proof programs,
    and the Universe trying to produce bigger and better idiots.
    So far, the Universe is winning.

    Rich Cook

  7. #47
    Riggley
    Hey Cyber Think i Can Have a GameSave =)

  8. #48
    sukhish
    Seriously Cybersam...the kind of effort you are putting in is just commendable!!! Hats off to you sir for such a lovely tool already n sumthing great to look forward to!

    Wonder what would happen to ppl like us without great modders like urself!

 

 

Similar Threads

  1. [Release] Dragon's Dogma - Editor
    By JizzaBeez in forum Xbox 360 Modding Programs
    Replies: 902
    Last Post: 11-27-2016, 02:51 PM
  2. Blue Dragon Editor
    By Buddah in forum Xbox 360 Modding Programs
    Replies: 30
    Last Post: 04-09-2016, 02:07 AM
  3. Replies: 0
    Last Post: 09-11-2012, 07:00 PM
  4. First Blight HELP plz
    By adam007ace in forum Xbox 360 Modding Discussion
    Replies: 0
    Last Post: 09-15-2011, 03:05 AM

Visitors found this page by searching for:

nu vot

dragon age 2 save editor xbox 360

first blight dragon age 2 pc

dragon age 2 xbox 360 save editor

dragon age 2 save editor

dragon age 2 first save editor pc

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

About 360haven

    360haven is an Forum Devoted To Game modding Fans from all over the world.

    An Awesome Community of Xbox 360 Gamers, Modders and Developers who Create & Share Tutorials, Applications, Gfx, Trainers and Gamesaves.

    A haven for the l33t.
    A scarce paradise for modders.

★★★★★¯\_(ツ)_/¯